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A jam submission

Milkline MiamiView game page

The mafia kidnapped your wife... Do you have what it takes to save her?
Submitted by thefreehuman — 3 days, 10 hours before the deadline
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Milkline Miami's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2043.6003.600
Gameplay#2143.6293.629
Enjoyment#2253.8003.800
Theme#3863.5713.571
Overall#3863.4673.467
Visuals#7163.4863.486
Innovation#9582.7142.714

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is about saving your wife from the mafia, risking your life in the process.

What code and assets did you not make from scratch during the jam (if any)?
The sound effects and the music (credits in game page).

How many people worked on the game?
1

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

This was a nice Hotline Miami style game, I enjoyed it very much but here are some things that could be improved:

The camera movement is very jittery

Sometimes the execution button was not working and I either got killed from it or had to back off and re-enter the area that lets you execute on the enemies.

I think it would be more fun if the throw went a bit further.

But yes very nice little game I enjoyed saving my wife.

Submitted

Had a lot of fun playing through this! Definitely wish it was longer and would love to see more weapons/enemies if you were to expand on it in the future. The combat feels very satisfying once you get the hang of it, great job!

Submitted(+1)

Really cool game that captures the HM1 feel. Only gripe is the execution key being space took some getting used to. Basically had to come to a complete stop to execute enemies.

Submitted(+1)

Hotline Miami re-imagined with cookies and rolling pins. Adorable. Really well executed, movements and combat are very snappy. It is very satisfying to hear the sound and cracking during the execution step.

Submitted(+1)

Really fun game, the combat is polished in a way that always I died I could do speedrun mode cause the precise combat allows a great learning curve, so I was learning to get better at the game, good job in that aspect. The game is really challenging cause we get killed in only 1 hit, as the enemies do, I think it's fair. Well, congrats for your game.

Submitted(+1)

Biscuit Miami! This is really nice, the gameplay is smooth, the game is a bit hard but still very manageable. Being a biscuit gives you only a single hit point but I guess that's the downside of being a biscuit. At least everyone is having a single hit point so that's fair. The level layout is decent and fun with the current gameplay. The music also pairs very well with the game too. Nice work!

For some criticism, the door is the thing that I have issues with the most. It sometimes does and sometimes does not let the enemies through, but yet seems never to let any melee and ranged attack through. Leading to situations where two enemies were stuck behind the door, and there is no way to attack them while 100% getting killed if you go past that door. Just let me break that damn thing for goodness' sake XD. I would also suggest that the player should have a fallen state that was recoverable (like mashing buttons or something). The enemies are doing that, so why the player character can not.

Anyway, I did enjoy this game a lot. Well done and keep up the good work!

Submitted(+1)

Great work. The visuals and the along with the music really made me get into a flow. I think the colliders need a little work cause sometimes it was frustrating to be standing on a guard spamming space only for it to get up and kill me. Over all had fun.

Developer

Thanks for the feedback. It was caused by the way I detected the enemy underneath rather than the collisions. If I remake the game in the future, I'll definitely fix that. Enjoy the jam :)

Submitted(+1)

Dang that was great, I had a fun time with it. The music and sound effects capture the Miami aspect very well. Managed to rescue Mrs Biscuit in the end. Solid gameplay overall.
A small complaint is that it is a bit odd in tight corner (level 2 right room and some area in warehouse) and it gets tricky to tell if some objects are objects or floors (also right room level 2 tables).

Developer

Thanks for the feedback :)

The corners' hitboxes are a bit bigger than they should be so that why it might feel weird. I was kinda lazy to put two hitboxes lol. I'll definitely try to make objects look more distinct next time.

Submitted(+1)

It's a great game.

I love how the main character risks his life to rescue his wife.

The only downside is that the gameplay is a bit too much of a walking around punching bag. If there were other ways to approach the story, it might have made it more interesting.

Keep it up!

Developer

I agree on the downside, could have made it more interesting if I had more time. Thanks for the feedback :)

Submitted(+1)

Nice game!

Viewing comments 30 to 21 of 30 · Next page · Last page