The art is adorable and awesome, especially the the cat moving. The audio and gameplay is super as well. One feedback is that there was nothing to do at the base. Good job, all of you!
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Risk of Chase's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #301 | 3.667 | 3.667 |
| Visuals | #400 | 3.867 | 3.867 |
| Enjoyment | #511 | 3.467 | 3.467 |
| Overall | #530 | 3.322 | 3.322 |
| Audio | #692 | 3.067 | 3.067 |
| Gameplay | #761 | 3.000 | 3.000 |
| Innovation | #823 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk your life for cheese, or a biscuit!
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?5
Comments
Lovely art! The clean, bold lines reminded me a lot of the WarioWare and Rhythm Heaven art styles and I really liked looking at them. The gameplay loop also feels solid (although movement feels a bit slippery) and there is a lot of potential to be had with the concept of going back and forth from the base to the maze (improving it, talking with your mouse friends, etc). Pretty fun game!
pretty cool, I like the art and music. RNG is brutal sometimes. I'm also unsure what to do in the home base if anything
A really fun game, great graphics, and the game over screen and its animations are very cool !
Man I was terrified once I was the officer cat xD. It was really fun!! And the artstyle is really cool.
Overall: The game fulfills its purpose; it’s engaging and getting the cheese feels good. It quickly becomes repetitive as the labyrinth is pretty much the same every time, with only the cheese spawns varying every run.
Hits:
- The art style was good. I liked the nod to Ms. Mowz (regardless of if it was intentional or not).
- The game feels complete.
Opportunities:
- Making the labyrinth change could introduce some variety to motivate players to keep on going out for more cheese.
- Using the obtained cheese as a form of currency would enhance the “risk” factor of the game. Imagine buying buffs from the other mice in the hole.
Really great concept! I enjoyed venturing into the dark depths of The Cheese Maze as I call it.
Keep up the good work!



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