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Thanks a lot for your valued feedback!

Umm....I'm actually not good with SFX/Music, I chose the audios based on how I felt paired with my vision for the game. Though in my vision I hadn't thought of the audios so that might be the reason it didn't bloom well with everything 😁.

Thanks again for your reply........

PS I'd love some guidance on what type of SFX/BG music might work, hence please share your valued guidance so that I can improve....

For example you could use "bounce" sounds, typical cartoonist SFX, just because of the art :)

Ok so you mean cartoony SFX for UI, but is my arena BG music ok and the menu BG music ? since they're cartoony music (i.e. the menu BG music is cartoony and the arena BG is retro looping BG music)

Regarding music it is always a thing of liking or not. The main thing when creating a game like this: You need to like it! For me the BG is not the best here, I guess. It is not cartoonish, but just house style (?).  It would elevate the experience if it is a music that is connected with "competition". Fast and cartoonish, yes....
But I think SFX is even more important here. Some more fancy sound effects when hitting a platform, falling down etc.

Regarding music it is always a thing of liking or not. The main thing when creating a game like this: You need to like it! For me the BG is not the best here, I guess. It is not cartoonish, but just house style (?).  It would elevate the experience if it is a music that is connected with "competition". Fast and cartoonish, yes....
But I think SFX is even more important here. Some more fancy sound effects when hitting a platform, falling down etc.

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Ok I'll keep experimenting with the music and let you know when the next update is released, please stay tuned until then!

Sure will do!

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Thanks for your patience!

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Music itself is always about your own preference... Eventually it is also the combination of SFX and music.