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A jam submission

Magic GearView game page

Help pacifist agent Pax rescue her allies and deactivate the terrifying Magic Gear.
Submitted by R_Goulart (@rodjer_goulart) — 2 minutes before the deadline
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Magic Gear's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#14.6004.600
Metroidvania#24.0004.000
Overall#23.9753.975
Execution#33.9003.900
Enjoyment#43.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
Róger Goulart

External assets
Musics by ansimuz

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Comments

Submitted(+1)

Fantastic entry, I got stuck on the final boss (assuming the 2nd boss is the final) and playing late at night I had to stop, the game is great but could use a bit of difficulty adjusting,  but it was fun to come back to the logs after getting the double jump, what was so painful before made a cake walk with the abilities (which is really the whole point of the backtracking)

I think I missed out how to use the phase ability (probably why I didn't beat the final boss).

One of my favourite entries! 

GREAT JOB 

Developer

I'm so glad you enjoyed the game, thanx a lot! I plan to make balance adjustments after the jam, and to the skills as well. All feedback is welcome! :)

Submitted(+1)

Wow, this game have awesome Graphic and Music with right SE.
I'm not a fan of stealth game, but I can simple beat them all in this game :P

I use keyboard and can't use slow fall ability ( I read comment below and still can't use this ), so I try roll to skip the spike area, and this attempt success :P
also WASD no any reaction.
I prefer holding down key for crouch, use down key to switch crouch state are pretty difficult to manager.

No comment about stealth game part, but the action part have nice balance.
final boss are quite easy once you figure out the pattern, but I think you can add some use of phase ability before the boss. ( maybe you have planed, just try to point out )

Developer

Thank you very much for the feedback. I'm currently fixing bugs and balancing the game. Unfortunately, the slow fall only works with the joystick (but I've already fixed this for the update version). I'll be balancing and making better use of the upgrades, perhaps replacing some. The idea is to make the game lighter and more entertaining than extremely challenging.

Submitted(+1)

Fantastic art and music but dang, it was brutal! The falling logs parts were so rough, it was easy to basically get stun locked. Thankfully the checkpoints were good otherwise I would have given up very early. Initially I didn’t think I could use the attack while hidden so the final boss was miserable because I’d be hiding and a bullet would knock me into the light.

I think something like having a enemies to disable, at least temporarily, to then sneak around would have helped add some more variety. AFAIK the phasing didn’t actually help at all, or maybe I was just always bad with timing but I assumed it would let me go undetected briefly.

It would have been nice to see the abilities used more but I certainly understand the jam timeframe. Really easy to see this being expanded on.

Developer

Thank you so much for the feedback. The idea was to have more patrolling enemies to avoid, but due to some bugs, I decided to remove them and adjust for the post-game jam update. I'll balance the challenges and add more obstacles that utilize the acquired skills. But I'm glad you took on the challenge.

Submitted(+1)

Without a doubt the best looking entry. A unique take on enemies and having to avoid spotlight. I didn't mind the controls, they harken back to the NES/Gameboy era. I didn't manage to finish it though as I had a bug with the slow fall not triggering. Might have worked better if you used a different key than jump (maybe hold up arrow?)

Developer

Thanx a lot for the feedback! :) I understand the problem with the slow fall, try activating it when the character is ALREADY falling. If you activate it during the jump, it won't work (I'll make an adjustment after the jam so that it activates at least at the end of the jump before the fall to avoid problems). The idea of making it on another button is interesting, I'll try that.

Submitted(+1)

Great graphics and music. The only downside is that sometimes the jumps have to be perfectly precise, which can be frustrating, but other than that, I have no complaints.

Developer

Precise jumps are a reference to frustrating NES games, but I'll try to fix that as much as I can in a future update. Thanks for the feedback! :)

Submitted (2 edits) (+1)

The player can get stuck when crouching and jumping under the leaf, and the enter button is not working.

Players need to "Release down button" to get down to make the game incredibly unresponsive

and encounter another bug that can't respawn PAX. 


Developer

I'll check this out, thanks for the feedback! :)