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A jam submission

Lord of the HoardView game page

While the dragon sleeps help all their little minions expand your hoard of treasure. Watch out for pesky adventurers
Submitted by Chippper, Thallos — 1 hour, 7 minutes before the deadline
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Lord of the Hoard's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.4074.407
Originality#203.8893.889
Audio#373.5563.556
Overall#403.4443.444
Accessibility#423.1853.185
Theme#633.4443.444
Fun#662.9632.963
Controls#1022.6672.667

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

Single Location

Use only once location

Limited Palette

Use a restricted color palette

Game Description
In Lord of the Hoard you find a dragon dreaming of gold and your goal is to act through the minions helping out.

How does your game tie into the theme?
Expand your minion count to collect gold to expand the hoard. Fight off dwarves to keep the hoard.

Source(s)
N/A

Discord Username(s)
chippercompatriot, Thallos

Participation Level (GWJ Only)
10th

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Comments

Submitted

Super cute, though the chill music hides that slaughter feels eminent. I don’t know if it’s my less common resolution, or the hit boxes but I had a lot of trouble selecting items vs minions. I think having a highlight for what is about to be selected would have been really helpful, and maybe some logic for priority so if there are overlapping ones, you aren’t stuck always grabbing the one on top.

Developer

Thank you for playing, and that is a great to highlight what you would grab, and have a way to shuffle priority. Thank you for the feedback!

Submitted

Holy hell these dwarves reproduce faster than kobolds, that's pretty nuts. I like the inventory management aspect, but it's going a bit too fast to actually manage anyone's inventory.

Submitted

Art is beautiful, game is nice too :) It's difficult to continue when all the minis are dead because enemies are continuously spawning and minis are killed really fast so I can't get more gold after 5/6 chests recovered but it was cool to play anyway :)

Submitted

Those kobolds are adorable! Loved the art and the audio, really nice vibe. Really nice idea, I’m a real sucker for a management style game.

As other have mentioned the difficulty curve is wild and I found myself struggling quite quickly especially with the equipment.

There’s absolutely masses of potential here and I really love the idea :)

Submitted

Cute game, cute art but lord those dwarves were evil! Was difficult trying to fend them off and they kept taking away my precious kobolds!

Submitted (2 edits)

Lovely artwork! Was a little fiddly to equip me lads with weaponry sometimes, especially when it all started kickin off! but it's a fun idea with some really nice artwork!
Nice work both!

Submitted

Really cute idea and great visual style. I loved using the dragon arm as the cursor and watching all the little kobolds run around. It felt really satisfying when I managed to keep a few of them alive. Fun concept and loads of potential!

Developer(+1)

Thank you for playing and the kind words! 

Submitted

Of course! Right back at you!

Submitted

Those dwarves really gang up on you!

Developer

It is all the adventurers trying to get loot to buy magic items ;) 

Submitted

Cute game, love it. :D

Developer(+1)

Thank you for checking it out!

Submitted

I enjoyed the music and the sounds were very cozy.

Developer(+1)

Thanks! It really is amazing how much a little audio can add to the whole experience.

Submitted

That was so cute! I liked the attention to detail in the art and music. I also appreciate that the main menu was the pause menu to the game. I agree with some others that the controls felt imprecise, and I wasn't sure why I was collecting treasure for dwarves to steal. Is there a win condition? I quite enjoyed it despite losing.

Great submission!

Developer

Thank you for checking it out! Yes you can win, though based on the amount of comments about it being frustrating to equip I am not sure how many people saw the ending when you win. The story/goal was you were collecting the treasure for the dragon, but probably should have tied that payoff more along the way rather than one payoff at the end most people won’t see. Otherwise it feels l you are collecting gold, for the dwarves...

Submitted

I enjoyed the art and the concept of gameplay. I had issues equipping the kobolds and even then they were still killed most of the time anyway by the dwarves which felt a little frustrating. The gameplay loop feels like it is missing something, but I can see the vision. Good job!

Developer(+1)

Appreciate the feedback! We will be thinking about what could help make things feel less frustrating. Definitely a blind spot for me while developing.

Submitted

This cartoonish style is very appealing! I had a bit of trouble with the controls—not always smooth for me—but the overall idea and execution are excellent. Great job!

Developer

Appreciate the feedback! Would you say the controls being frustrating were around the equipping or something else?

Submitted

What a neat concept! I  struggled a bit with equipping the little dragons with items but  I can definitely see where you were going with it. 

Developer

Thank you for the feedback! That seems to be everyones primary complaint and a blind spot I want to keep working on.

Submitted

I really loved the game, especially when so many of them spawn and destroy everything. Great game

Developer

Thank you for the kind words! I found it satisfying to watch all the minions and I am glad you did as well!

Submitted

one of the best games I've played so far! Congratulations on such a solid experience! 

Developer(+1)

Really appreciate the feedback! Put a smile on my face :)

Submitted

The game is well polished good job !

As pavelee said, changing the role of the sbires can be a little imprecise.
But the main idea is nicely done. Congrats.

Developer

Appreciate the kind words! and yeah, we are doing some thinking on how to make it feel like you have more directed control. We were trying to avoid assigning jobs or inventory, but maybe a version of that might help.

Submitted (1 edit)

Cool game! I like style and idea, the dragon arm as mouse is really cool!

I think control of small dragons could be more precise, sometimes i think i have lack of control about their role or armor. Could love to have more control over it.

Great work and congrats on your submission!

Developer

Thank you for the feedback! We were discussing this today and wonder if having less small dragons on the screen at once might help make it easier to manipulate. Currently they are more squishy than the dwarves so you need more, but can see how that doesn’t really make you feel in control. It is just chaos some times.