Great game! It felt a bit weird that the momentum didn't keep going instead of stopping in space. It would make it more challenging to avoid getting knocked off by the asteroids and navigate with them. But love the atmosphere and the idea. It's super cozy and original 😊
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Space Forg's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.723 | 3.723 |
| Sound | #4 | 3.615 | 3.615 |
| Art | #4 | 4.231 | 4.231 |
| Mechanics | #5 | 3.615 | 3.615 |
| Fun | #5 | 3.538 | 3.538 |
| Theme | #5 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very intuitive, and good looking!
I think the main gameplay could use a supporting mechanic or some other thing to make it a bit more engaging. Maybe it would already become more fun if you didn’t snap to the location instantly, but the tongue was elastic and could get tangled up in the meteorites, something like that perhaps would give it more replayability because just messing around with the main mechanic is fun.
I had like 15 seconds at one point where I was just floating in space with no meterorites flying by in the direction I needed to go, which was a bit frustrating I guess.
For art I think the background could have benefit from being more muted in some way as it is higher contrast and more busy than the elements in the foreground.
I enjoyed the choice of music though, it was quite fitting to the experience like a relaxed space-walk!
Thank you for your comment, and 'm glad you had an overall positive time with it! There is a mechanic o move through space when there are no meteors around, pressing space when you are at complete standstill launches you slowly into your looking direction, but we kinda deliberately kept that as a hidden mechanic; maybe we shouldn't have, haha.
We had one mechanic planned early on to do a frog croak and summon a comet that you could then latch yourself onto, but we didn't have the time to implement that unfortunately.
The tongue getting tangled up would be a fun mechanic, definitely too complex for the scope of a jam game though unfortunately.
Thank you again for your comment and insights, we appreciate the feedback!
38 seconds kiss 💋
It’s really relaxing when you float in space while the music plays ❤
I also want to try procedural animation. I want to make a horror game where the spider has this feature!
But procedural animation is an advanced topic for me I don’t think I’ll be able to handle it
Good time! Thank you so much, and we're glad you liked it <3
Procedural animation is definitely an intimidating topic, and there's kind of not a lot of good/accessible learning material out there on it to boot. So I went into it pretty much blind and with my own ideas of how it should work, lol.
Basically, you determine a point on your skeleton that is the core, that every other point/joint moves around. Mine was the frog's butt/pelvis. Then I had the neck, shoulder and hip joints move around it in accordance to where the frog was turning.
Then for the legs and arms, I worked backwards from the tips; Had some rules in place for where their rest position should be and how far away from the hip/shoulder joints they're allowed to be. Then when I moved the main body, they kinda trailed behind (but never further than the max allowed distance) and continuously tried to catch up with their rest positions.
The elbows and knees I then calculated to always be a set distance away from both leg/hand and hip/shoulder at all times, and only in clockwise/counterclockwise direction from the body joint depending on the side of the body it's on.
I don't know if I'm doing a great job describing my process, but I hope it's at least somewhat helpful! Basically, procedural animation, like all other procedural things, is about the rules and limits you impose onto a loose system, and that's the core principle I worked out from.
Thanks for the explanation ❤
I really need to spend a few days studying and learning this topic. this type of animation truly gives life to game characters and makes their movements feel more realistic.
You implemented procedural animation on the frog really well. I even noticed that when the frog was floating motionless in space, its arms and legs would automatically spread out that was super cute :)
Thanks for the feedback! I wonder what i could've done to help the planet to space transition. Maybe make it slower? Or maybe not have one at all? And I agree with the RNG speedrun haha, we just didn't have time for a more structured level design solution. Glad you still feel positive about it by the end!
Super cute! Love the artwork and the game mechanics were fun.
It was a really fun game. At first it wasn't really clear to me what to do, as the tutorial only indicates a jump but not the sticking mechanic. But when I got that it was a nice game to play. Clair de Lune really fit the game as well. Nicely done!







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