Nice work, this was challenging but still enjoyable. I think the bullet travel time works well, it makes you think but is fast enough to not be frustrating, and the higher accuracy when standing makes sense but I’m not sure about the limited firing angle, it felt limiting in an arbitrary way. I wonder if something like the rotation speed slowing around the top , as well as dramatically limiting walking speed could maintain the “high intention” feel you have. Playing it reminded me abstractly of Heavy Bullets, where you have a single bullet (IIRC) and have to pick up each time so every shot matters a lot.