the presentation is very nice, I think the second level sometimes bgus out about the correct input cause I KNOW i pressed both correct lights at the same time and still thought i did it wrong lol
Play game
PRESS SPACE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #6 | 3.231 | 3.231 |
| Art | #7 | 4.000 | 4.000 |
| Overall | #12 | 2.862 | 2.862 |
| Theme | #14 | 2.385 | 2.385 |
| Fun | #14 | 2.385 | 2.385 |
| Mechanics | #16 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I didn’t figure out how the level two input was supposed to work.
For what I did get through though I’ll give some feedback! First off, since I’m a bit of a polish nerd, there was too much screen shake and some of the sounds didn’t feel quite right. They sounded like a bad thing was happening even though you did it correctly. For future reference, check that the sounds actually sound like what you’re trying to convey. For screen shake, tone that down by like 80% maybe. It’s supposed to support the feeling you’re getting of the impact, not disorient the player. It’s easy to overdo but elevates stuff when done in moderation. For the cinematic sequence of blowing up the planet it’s fine to have a bit more, since it’s just vibes and doesn’t interfere with any gameplay.
For a simon says clone i really like the packaging of it but I would have liked a bit more focus on clear communication of what you are supposed to do when. From a game design perspective, I think level 1 overstayed its welcome a little bit. Maybe 5-10 button presses fewer in total but ramp up faster. The challenge comes when you have to remember a sequence, it’s not hard to remember which light just flashed even if it’s a fraction of a second xD
Allow skipping the intro sequence too, I missed part of it and had to rewatch the whole thing hehehe
The sounds and screen shake were supposed to distract you, as seen in the intro - your colleague is working on the ship. Eventually the sounds stop after the big explosion and you can see your colleague fly into space. I do agree with the speed of the first level ramp up, its a bit of a slow start. I did make it so you can reset the level by pressing the red button again after destroying the planet, rewatching the intro not necessary😉
The second level has a total of 6 sequences to remember, but even I'm struggling sometimes at the last one, it's all randomly generated so it's all about luck in that level... Thanks for playing and providing the detailed feedback!
The first level was good it took me quite a while to realize that when it says "PRESS" I shouldn’t press right away🤣 but only after the light turns off I only figured it out after reading the instructions
In level 2 the rule changed now it said Wait!!!
I think it would be better if the buttons turned black during Wait and white during Press (Or maybe they could go down and get disabled then pop back out again), because when I was looking at the monitor, my attention got pulled away from what was happening in the middle of the screen
It also would’ve been nice if the remaining time to press the button was shown as a simple little progress bar
[=====----------]
Overall, I really enjoyed the 3D pixel art style of the game ❤
Great job!
🔴🟡🟢🐄
I was into it once I figured out what was going on lol. if you press A/W/S too soon it doesn't count. I love the way the light works and the pixel effect.






Leave a comment
Log in with itch.io to leave a comment.