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PopRocks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.446 | 4.446 |
| Fun | #3 | 4.185 | 4.185 |
| Controls | #7 | 4.123 | 4.123 |
| Overall | #8 | 3.941 | 3.941 |
| Accessibility | #12 | 3.585 | 3.585 |
| Graphics | #27 | 4.031 | 4.031 |
| Originality | #30 | 3.754 | 3.754 |
| Theme | #61 | 3.462 | 3.462 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Cozy vibes and autumn-like atmosphere
Use only once location
Use a restricted color palette
Game Description
Time your pops perfectly, stack combos, and watch the music expand in this popcorn powered rhythm game!
How does your game tie into the theme?
PopRocks embodies expansion in both sight and sound. Kernels literally expand as they pop, while the music itself grows with the player’s performance. Each combo multiplier (1x–5x) adds ascending arpeggios that climb the scale, building harmonic tension until the 5x motif resolves and expands the track into a fuller soundscape. Because these musical layers are tempo-locked and triggered by the player’s timing, every run creates a unique, expanding performance.
Source(s)
N/A
Discord Username(s)
fresh.js, shabs9000
Participation Level (GWJ Only)
1
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Comments
Everything is so well made! The rythm confused me a bit, specially with the combo sound effect, but it's not a big deal. I really liked it!
Very very solid game! Everything was well integrated and felt very cohesive as an experience.
VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2575958229?t=0h48m22s
Really loved the music in this one, including the menu music. This seems like a really well polished project, great job here! Keep making awesome stuff!
Really nice automnal rhythm game ! Great job !
Even though rythm games are not really my forte this one really caught my attention! Everything feels super polished and it's incredibly satysfing to pop the popcorn at the perfect timing. I also really liked how the music grew with combos! And massive kudos for the leaderboard that's just insane for a Jam game! Really well done!!
Cool entry!
The only thing that bothered me is that if I ever got too laid back, (like a liiiiiittle late) it would still count as a miss then I'd miss the next one and it'd always take me 2 or 3 strikes to realise that I'm all off tempo (which I'm not really by the way). I remember adressing this for one of my jam games (Keep it Afloat!) and it was a pain in the ass haha!
Loved the music/SFX and the idea of combos triggering pieces of the music is great and very well executed!
Thanks for the feedback! Yeah it’s strict. If you miss then all poppable kernels will also burn. It takes a moment to get back in the groove. It’s not perfect but works well enough. Wondering how you addressed it in your game!