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Enkou's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Style | #12 | 3.943 | 3.943 |
| Originality & Innovation | #12 | 3.600 | 3.600 |
| Theme | #23 | 3.429 | 3.429 |
| Fun & Game Design | #38 | 2.943 | 2.943 |
| Audio | #41 | 2.829 | 2.829 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Pals are used to protect the flame and help each other out
Did your team create the vast majority of the art during the 4 days?
Yes
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Comments
I love the artstyle, a bit better map design couldve showed the art off even more!
The control were nice but for there to be 3 attack monkeys might have been better to stick with one.
Not a fan of the controls, but the setup is good. Need for audio effects too!
VERY cool art style
Thank you!!
I like the style and gameplay!
Thank you! We appreciate it!!
I loved the style 10/10
We appreciate it, thank you!!
Love the art style of this game! Very unique game in terms of play style
Thank you!! We’re glad you enjoyed both!
Love the art style of this game! Very unique game in terms of play style
Nice, really cool concept. I’m a big fan of games that have interesting control setups! Artstyle is nice as well!
Thank you! We tried to create some new mechanics that people would enjoy and be strategic with so there’s more room for creativity in terms of how you play the game. We’re glad you enjoyed it and the art!
Really like the vibes of this one,
but the music wasn't really doing it for me, it's too basic.
I bet it would've slapped more with some Edo period inspired music.
We will definitely keep this in mind and potentially have different music depending on the map as well! It was a bit rushed due to time, so couldn’t focus as much on improving the music, but everything will be updated for the future! Thank you for playing and glad you like the vibess
I really enjoyed the gameplay, where different characters have strengths and weaknesses during an engagement. The music and atmosphere of the game also created an intense feeling, making it more exciting. The game has a lot of potential!
Thank you and glad you enjoyed the game!! We’re hoping more people see the potential of the game too as this is just a prototype completed in 3 days, so everything was rushed, but with more time to enhance the game, it will be more polished and enjoyable as it now!
The art and music really sets up the atmosphere - the only complaint I have is some slashing SFX when attacking enemies. Very original concept and very immersive!
It will be adjusted for the future, and definitely needed more time for playtesting, but nonetheless we’re glad you enjoyed the art, music, and concept!!
I think you really nailed this aesthetic
Thank you!! We worked really hard trying to bring a new style for people to enjoy
Loved the art! Very strong atmosphere! Had some trouble using the "Q" character but got the hang of it!
Interesting, I found him to be OP because of his large AOE
It needs some getting used to for sure. We weren’t able to optimize and playtest as much as we would’ve wanted due to time, but it will be balanced with the other characters in the future! I’m glad you enjoyed the art though!!
Loved the atmosphere and the art is top-notch. I had trouble switching characters so I didn't really change up how I played. I think if they didn't run back to the fire when you moved it (or tried to keep their position relative to the fire) you could have a bit more strategy.
Glad you enjoyed it! I’ll definitely keep that in mind- there wasn’t enough time to fully optimize and balance the game, but once it’s optimized it’ll feel much more smoother. Thank you for playing and rating!!
Fun game! I ended up only using one of the attackers however because the other 2 never felt necessary and were kinda hard to swap between. There was also a couple times were i choose the wrong path and fail the level because i didnt know how to get where the arrow pointed. Aside from that is was really fun and I love the art style!
It definitely takes a bit of getting used to for the controls. We had less time to fully optimize and play test, but once it’s ready it should be much easier to control. We also wanted to trick the player and find the correct way to the goal; more fun levels and maps will be added for variety. Thank you for playing and glad you enjoyed it !!
The dim lighting and bgm give this game a great feeling. Was a bit confusing at first and when the monkeys started to rotate it melted my brain. Very cool and interesting concept. And good coding; I liked how the group squished up against walls!
Just a tip as a fellow Godot dev; you can replace the default Godot loading image with one of your own, its in Project Settings -> Boot Splash. I always recommend it as it makes the game feel more complete and only takes 2 minutes!
Thank you for the tip! We will be updating loading images, scenes, and optimizing gameplay for the future! But for now, we’re glad you enjoyed the game, thank you for the rating and tip !!
Really cool combat system, super unique and really fun once you get into a good rotation. Aesthetic is really solid too. Super cool game! Awesome stuff!
Thank you !! More to come and more to update, but we’re happy to hear you enjoyed the game so far!!