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(+2)

Yeah for sure! 

I think you've captured a really unique style with the visuals. I can see there's some heavy Analog horror inspiration, but I also really liked what you did with the mashup of photorealism and cartoonish graphics. I particularly liked the how the hands and gun looked together in the HUD. My favorite enemy of the three was Wireframe Guy. I think he was the most visually interesting, and I like the incoherent, dreamlike quality he contributes to the setting. The other two are good, but they seem more standard, I guess. One thing I think the small business guy could benefit from is a little more detail in his walking animation. Right now he just sort of waddles, but it looks a bit too unnatural. I understand he's probably supposed to be appear rigid and inhuman, but his animation may benefit from his shoulders moving at least a little. That way it looks more like he's lumbering rather than a moving png. I'm not an artist tho so unfortunately I can't be very technical, but that's at least what I was feeling.

The soundtrack is great. I could tell you were going for somewhat of a clock motif in the background there. Now, unfortunately I don't know exactly how to technically describe it, but one thing I will mention is that I don't like how abruptly it loops. You could probably fix that by having the bells in the beginning only play the first time you start the game? Or just change that ending section a little bit. But right now, the ending does not feed into the beginning very well. Otherwise you did a really good job, especially with that flute section!