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LeoCuzela

6
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A member registered Sep 28, 2025 · View creator page →

Creator of

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Yeah for sure! 

I think you've captured a really unique style with the visuals. I can see there's some heavy Analog horror inspiration, but I also really liked what you did with the mashup of photorealism and cartoonish graphics. I particularly liked the how the hands and gun looked together in the HUD. My favorite enemy of the three was Wireframe Guy. I think he was the most visually interesting, and I like the incoherent, dreamlike quality he contributes to the setting. The other two are good, but they seem more standard, I guess. One thing I think the small business guy could benefit from is a little more detail in his walking animation. Right now he just sort of waddles, but it looks a bit too unnatural. I understand he's probably supposed to be appear rigid and inhuman, but his animation may benefit from his shoulders moving at least a little. That way it looks more like he's lumbering rather than a moving png. I'm not an artist tho so unfortunately I can't be very technical, but that's at least what I was feeling.

The soundtrack is great. I could tell you were going for somewhat of a clock motif in the background there. Now, unfortunately I don't know exactly how to technically describe it, but one thing I will mention is that I don't like how abruptly it loops. You could probably fix that by having the bells in the beginning only play the first time you start the game? Or just change that ending section a little bit. But right now, the ending does not feed into the beginning very well. Otherwise you did a really good job, especially with that flute section!

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Yeah! It ends abruptly with a brown horizon and a blue sky?


Super cool though. Got through all three levels. Favorite part was the art direction. It looks amazing. Disliked the backtracking though. It's pretty punishing as everything looks the same. Also, shooting the enemies doesn't feel responsive, and it's kinda hard to tell whether or not I'm doing damage with the current hit animation. 

My favorite bug is that if you let health dip to 0, and press F as screen is going black, you stay at 0 health and the screen lights back up. Probs an error with the logic handling the timer freeze health penalty. ^_^

Anyways, since the walls are all identical, I found it kinda interesting bc the somewhat game-breaking bug meant that I could completely ignore the gun and health mechanics, and could instead start using those items are markers so I could tell where I was going while sprinting through enemies and spamming F. Emergent gameplay???


Anyways enjoyed it a lot!

THE MUSIC IS CRAZY!!!! (esp stage 1) Love it!!

Feel honored to witnessed even a few moments of this in development, very fun!

This is ... really good (*/ω\*)

Love it!! Art direction is incredible! Cheers from Team 9!