Yeah! It ends abruptly with a brown horizon and a blue sky?
Super cool though. Got through all three levels. Favorite part was the art direction. It looks amazing. Disliked the backtracking though. It's pretty punishing as everything looks the same. Also, shooting the enemies doesn't feel responsive, and it's kinda hard to tell whether or not I'm doing damage with the current hit animation.
My favorite bug is that if you let health dip to 0, and press F as screen is going black, you stay at 0 health and the screen lights back up. Probs an error with the logic handling the timer freeze health penalty. ^_^
Anyways, since the walls are all identical, I found it kinda interesting bc the somewhat game-breaking bug meant that I could completely ignore the gun and health mechanics, and could instead start using those items are markers so I could tell where I was going while sprinting through enemies and spamming F. Emergent gameplay???
Anyways enjoyed it a lot!