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A jam submission

Dead Men Still Pay DebtsView game page

A short but gnarly 3D dark shooter, for those brave enough to try it. View the full game page before playing :)
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Dead Men Still Pay Debts's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#213.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much of the art did your team create during the jam?
All of the art is personally created during the game jam without the use of AI

What engine did you use?
Unity

How much of the sound/music did your team create during the jam?
All of the music and sounds unless otherwise credited were personally created without the use of AI

How many people were in your team?
6

How many first time jammers are on your team?
5

What is your team's name?
Dead men

List any diversifiers you achieved and explain how your game satisfies each.
Hideo Game - Metal gear solid quotes located in the pause menu
What’s up egadsian here - trailer on the itch page
VA - Two members did Main Character VA and all hurt sounds for monsters and players

Any additional comments/feedback?
Please visit the game page! :)

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Comments

Submitted(+1)

This is ... really good (*/ω\*)

Developer

THANK YOU!!!! ❤️❤️❤️❤️ were u able to finish it/ did u find anything really frustrating?

Submitted (1 edit) (+2)

Yeah! It ends abruptly with a brown horizon and a blue sky?


Super cool though. Got through all three levels. Favorite part was the art direction. It looks amazing. Disliked the backtracking though. It's pretty punishing as everything looks the same. Also, shooting the enemies doesn't feel responsive, and it's kinda hard to tell whether or not I'm doing damage with the current hit animation. 

My favorite bug is that if you let health dip to 0, and press F as screen is going black, you stay at 0 health and the screen lights back up. Probs an error with the logic handling the timer freeze health penalty. ^_^

Anyways, since the walls are all identical, I found it kinda interesting bc the somewhat game-breaking bug meant that I could completely ignore the gun and health mechanics, and could instead start using those items are markers so I could tell where I was going while sprinting through enemies and spamming F. Emergent gameplay???


Anyways enjoyed it a lot!

Developer

Hey there! Thanks so much for playing our game!! 

I was the 2d artist and composer of the backing track and was curious if you could give me some more feed back? Id love to hear what worked for the visuals/what you would want more from them to improve further. 

And though im new to composing (it was actually my first track ever lol but i really wanna get more into it) Id love to hear what didnt quite work or wasnt a vibe so i can know moving forward when trying to write game scores.

 Thanks so much again for giving our game not just the time to play (and beat lol) but also to write an awesome review!

-D

Submitted(+2)

Yeah for sure! 

I think you've captured a really unique style with the visuals. I can see there's some heavy Analog horror inspiration, but I also really liked what you did with the mashup of photorealism and cartoonish graphics. I particularly liked the how the hands and gun looked together in the HUD. My favorite enemy of the three was Wireframe Guy. I think he was the most visually interesting, and I like the incoherent, dreamlike quality he contributes to the setting. The other two are good, but they seem more standard, I guess. One thing I think the small business guy could benefit from is a little more detail in his walking animation. Right now he just sort of waddles, but it looks a bit too unnatural. I understand he's probably supposed to be appear rigid and inhuman, but his animation may benefit from his shoulders moving at least a little. That way it looks more like he's lumbering rather than a moving png. I'm not an artist tho so unfortunately I can't be very technical, but that's at least what I was feeling.

The soundtrack is great. I could tell you were going for somewhat of a clock motif in the background there. Now, unfortunately I don't know exactly how to technically describe it, but one thing I will mention is that I don't like how abruptly it loops. You could probably fix that by having the bells in the beginning only play the first time you start the game? Or just change that ending section a little bit. But right now, the ending does not feed into the beginning very well. Otherwise you did a really good job, especially with that flute section!