Nice re-imagining of Tetris and beautiful art! I really liked the Skremplets' taglines too. Equipment Haven Collective was a great name for the place; nice nod to Earth Hands Council.
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Skremplets: Trash Battle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sticking to the Rules | #13 | 4.333 | 4.333 |
| Actually Fun | #13 | 3.758 | 3.758 |
| Covert Environmentalism | #14 | 3.758 | 3.758 |
| Overall | #15 | 3.879 | 3.879 |
| Skremplet Revival | #21 | 3.667 | 3.667 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very very fun combat puzzle mechanics, and I dont know if I was just lucky with the rng, but great ramp up of difficulty! I feel like at the start I kinda only had to worry about how to build my pieces but by the time I was facing DSD I had to be way more aware of his board and what pieces to steal.
Good to see the AI worked well against you; that was the part I struggled with most (putting in an okay version that could actually do something, then never really improving it since AI code is hard). Sometimes the computer puts up a real fight (in testing I got a perfect scenario in the Boyhowdy battle where he sent me a bunch of garbage, then I was able to use the sweater against him), but sometimes it dies before it really does anything (notably some of the final battles Kyle did).
A fun take on a puzzle battle game. I really like just how different each characters powers work. I'm sure the game would be fun to play 2 player mode. I think we need Trash Battle 99 now that I think about it!
Really fun puzzler, could see the idea expanded with all the skremplets having interesting mechanics.
Nice work, love the creepy looking character portraits above each players board
Such a cool game! I loved the paint-like texture of your visuals, and their designs! The candid way that you introduced the premise and the jam conditions were really effective too, the way they acknowledged the Skremplets are back, and how the 'Aw shucks' line came up were both really smooth sequences. And easter egg with the yellow jacket was a shock! Even though I had a bit of difficultly early on understanding all the rules of the game, I basically brute force through the first playthrough, once things clicked for me and I understood what each character did, the game portion felt good to improve at! I played with all the characters and I think my favorite ended up being Orchk. I mained Pastoriche originally but it felt like compared to the others, even though his ability was cool, it had a longer startup, whereas I was really cooking the other characters on Orchk!
I went with Pastoriche because of the character design and the ability sounded really cool! I liked that you get different kinds of pieces in round 2 & 3. The ending said try to do it without the Sweater and I took that as a personal challenge to go again :p The final boss dropped garbage all at once and it took a retry to beat them.
Great to hear someone's already tried it! Honestly a bit too quick--try the newest build (Near-Final 2) and try beating the final boss without the sweater again ;)
As for pieces, that's one of the parts I need to solidify--there's actually a fifth color of piece I'm not using, because I'm not sure how to balance it. I want to set up a "bag" to balance the piece distribution, but that will be a tomorrow thing probably.
Interesting--so you liked occasionally having a "dry spell" for a color? Part of the problem was the the pieces for the fifth color were both huge, and thus the AI (which currently doesn't try to pick a piece that shares a color with what's on its board, it either picks randomly or picks the biggest piece) was dying extremely quickly. Maybe that just means to make the pieces smaller?




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