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MORE AND MORE AND (Monkey Jam 2025 Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #45 | 2.739 | 3.455 |
| Originality & Innovation | #74 | 2.451 | 3.091 |
| Fun & Game Design | #87 | 1.982 | 2.500 |
| Visual Style | #88 | 2.126 | 2.682 |
| Theme | #91 | 2.090 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about Connor and Ironmouse's friendship.
Did your team create the vast majority of the art during the 4 days?
Yes
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Comments
The music is great!
As many others have mentioned, it's hard to track where you're going to grab, and i suck at splitting my focus.
Although i suck at rhythm games, it was fun!
I was really really struggling to get through the first few notes and then something clicked and I made it all the way to the 3rd song. I think a vertical indicator on each shelf to show what the currently "active" column is would really help. Also maybe an indicator to know exactly when it's going to move along, one for each side? Kinda like how other rhythm games have notes moving along.
Otherwise really fun though, I liked the animations and especially the cinnamonrolls being flung all over the place. Music is really good too, just listened to the full thing on soundcloud and it's one of my favourites in the jam.
Thank you so much! The vertical indicator idea is definitely going into the next version I make of this.
The music is awesome! The biggest issue I see is not being able to track which column you are on when it gets a bit fast. You have to memorize what is next along with inputting the current shelf. Was hardcore and alot of fun!
Thank you! I'm definitely fixing the tracking issue for the version I'm planning on releasing after the jam.
Although this game was pretty difficult, I still had a lot of fun trying to get a higher score than the last. And I don't know why, but the first time I saw Connor fall after I lost, had me laughing out loud XD. Overall it's a pretty fun game when you get used to the controls. Great job!
I't so hard, I liked the concept and I managed to found the buttons to play, but it was so complex to follow the rhythm. You guys did great at the sounds, well good!
This is so haaaaard ahah! I think my main issue is it's super difficult to see where you are on the forward axis, my eyes keep jumping from left to right and I kinda lose which shelf we're at, maybe a little highlight would have helped! The music is great and I love your Connor model. Good job!
Love the idea, and it is very satisfying to bump the plushies hehe
Even after figuring out the controls I couldn't get very far. The plushie squeak when you are correct is very satisfying though. Would love to see a 100% playthrough by someone!
hardcore game but kinda fun, rly hard to conzentrate on booth sides ^^
Loved the music! But i've had major skill issues and couldn't finish it!
Having a hard time figuring out how to play the game, any tips on how it works so I can properly rate the game would be appreciated!
So basically when he reaches a shelf you want the purple lines on each side to match where the plushie is so he can collect it.
Oh man, I didn't even notice the purple lines before you told me about them ^^
Tried it for a bit, it's a bit too difficult for me, but that's a me problem. I'm recently growing to accept I am really bad at rythm games. I do like the idea !
This game hard as beans T-T
Once you get into it though, it's actually pretty fun! Too bad I suck at rhythm games
Hi I made the music for this submission!! That's also the reason for the large filesize... ^-^;; Big thank you to Squib01 for reaching out and letting me be part of this game jam!!
If you want to listen to the full uninterrupted soundtrack, I published a compiled version over here on SoundCloud!
Listen to the soundtrack!