Really neat tactics game, I like how the Skremplet order can affect the others in the party, enjoyed managing that. The tug of war system is pretty cool, I liked collecting the cards to buff each party. It was cool that on Grymmt's island the trash collecting changes to racing Grymmt to collect the most apples. Cute sprites, and I love every time Giant Foozloo would tell Boyhowdy to shoo lol
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Giant Foozloo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Covert Environmentalism | #8 | 3.831 | 3.897 |
| Skremplet Revival | #11 | 4.034 | 4.103 |
| Overall | #12 | 3.890 | 3.957 |
| Actually Fun | #16 | 3.594 | 3.655 |
| Sticking to the Rules | #18 | 4.102 | 4.172 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really enjoyed this one. Its scratched that tactics itch for me big time. This is one of those I feel like could be polished and added to then thrown on steam as a full length non skremplets game.
Mixing a tactics game with an autobattler is a cool idea! While tough to get a handle of the controls and mechanics at first, by the end I started to understand what was going on with the cards and tug of war battles. I would love to see a list of all the abilities and how they interact!
Neat twist on a tactical rpg! Having the battles be tug of war matches was a fun choice. When all the passives and buffs started popping I had no idea what was happening lol.






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