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Corpse Piler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #73 | 4.038 | 4.038 |
| Enjoyment | #176 | 3.615 | 3.615 |
| Overall | #199 | 3.615 | 3.615 |
| Creativity | #236 | 3.731 | 3.731 |
| Visuals | #431 | 3.269 | 3.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Haha super fun and fantastic! Great levels, well-designed, and that music is really nice too haha. Congrats on your project!
If you have a moment, I’d love if you could check out mine too! Play it here: https://kaijota.itch.io/graverun
Watch the gameplay on YouTube:
Thanks, glad you liked it! Will try out yours now!
Fun concept! This really reminds me of another ragdoll game but I cannot recall its name for the life of me. Anyways, Great Job!
We were inspired by old web games such as Happy Wheels and Kick the Buddy. Thank you for playing and we're glad you enjoyed!
Funny janky physics and satisfying gameplay! The character could use some "coyote time" to make platforming more responsive. The colliders of the corpses is impressive though. Well done!
Thanks! Glad you found it satisfying to play!
Really awesome theme use!! I loved the little sounds they made! haha. I also loved the fun goofy ragdoll physics and the animations were super endearing! haha. Great work! :D
Thanks! We tried our best to give the game character, glad it seems to have worked :)
I loved this! Excellent use of the theme!
Thank you! Loved your game too!!
Very fun game! Rated it!
It would mean a lot if you could rate my game too! https://fernando-ferreira.itch.io/death
Fun game, was a little tedious positioning the bodies at times, and with how some of the bodies were placed, a little coyote time would have helped but otherwise was a fun little game, nice job
Body physics could be very janky sometimes, we will look to improve it in the future. Thanks for the feedback!
Love the crash test dummy deaths! So fun, great job!
The way the corse is frozen depending on how it died is FANTASTIC! Like god did I love that. Can't imagine how long it took to make that mechanic work smoothly. All in all, very good game and true to the theme!
If you wanna drop our game a visit, that would be appreciated!
Really enjoyed your game and thank you for playing ours. We're glad you liked it!
We actually had a very similar idea, you can see how my game turned out, although you executed the theme better. Nice job!
Just tried yours now! I quite liked it, felt much more polished than what we had. Great work on it!
really awesome game I loved it!! Please check out my game if you get the chance!!
Glad you liked it!!
Nice fun little game!
Thank you, we had a lot of fun making it!
I loved the core gameplay and it fits the theme nice. Good Work!
Thank you so much, we're glad you enjoyed it!
Dang 75 deaths, Great game, Good job!
You did better than us well done and thank you for playing!
Wow this is the most innovative take I have seen on the theme and probably will be for all of the further games!
Absoutley Genuis! Great Work.
Also chill music nice to keep dying to
Very happy to hear such high praise, and we are all glad to hear that you love it. Thanks so much!
I had a lot of fun playing this.
It's short and sweet, but brings me back to playing portal 2 and trying to get minimum portals in a chamber. Trying to get my death count down was fun, even if dying is the point of the game.
The controls were simple but it helps to read the description and check controls. The main feature of picking up your bodies was cool, but a little buggy. Some bodies could vanish, some would freeze in the air, and some could fling you, but these bugs mostly added to the experience in my opinion.
The level design was pretty good, with some fun puzzles, though it's lacking a tutorial for some mechanics. Death is introduced well in chamber 1, but past that it's up to the player to read or figure it out.
Level 4 was a fun level but doesn't really interact with the games main mechanic very much, and I felt like I was being punished for using the bodies. On replay the level is quick, simple and fun once you understand it though.
The last two levels opened up for a lot of creativity to me and my friends in call to figure out how to die least. I've played the game a good 3 times now , my first run having 50 deaths and on my second run I figured out a route for just 16 deaths.
Overall a fun time, and the right kind of puzzle game to tickle the "Optimization" part of my brain.
Peak voice acting.
Glad you enjoyed it and thanks for the constructive feedback, we'll make sure to take it to heart for future jams.
thanks P202, sorry about the rants, I just spent like an hour getting a deathless level 4 and had a lot of time to think about the level
I'd like to clarify my thoughts on level 4 since reading the comments that seems to be a point of contention from other players as well.
The game teaches quite well to use your body as a physics object and terrain to platform on and swing about. It also teaches you to throw yourself at sawblades until the buttons are pressed and objects removed.
So in level 4, when the player is introduced to the turrets, it feels frustrating that the physics object and terrain solution is shut down by the pistons, however the level does use the 2nd approach taught to the player and the theme of the game jam. Death is an opportunity, and every time you run into line of fire, the turrets lose ammo, and if you keep running in, you will progress.
On top of this, when we get to later levels with turrets, the creative solution most wanted to work in level 4 is rewarded, effectively making the player tackle the same problem in two different ways. I don't think level 4 is too difficult. Death is part of the solution not a punishment ,but the player doesn't feel rewarded or like they're making progress until the first turret goes down, and they may not understand why.
I want it to be understood that I actually enjoy this level, me and a friend each worked to get 0 deaths on this level, but a more clear ammo reserve on the machine guns being depleted may help players understand their goal more.
Absolutely crazy, we're all impressed. Good job!
That was a fun! Unfortunately couldn't go far because of the buzzsaw always sending me to the left, making me having to spend a long while just to have a pile to go above the saw lol.
But from the screenshots, it looks like a fun game! Visually cute as well!
Good job to the team!
You can pick the ragdolls up with e and throw them with f! Sorry if that wasn't clear, all controls are in the option menu.
Glad you like the visuals too, our artist loves to hear it.
Oooh! Then lets try again!
Man I want to love this one but I can only give it a "Like it quite a bit." I got completely stuck on level 2, even after brute forcing my way into the next room with 100 crash test dummies. Played both the web and standalone version, same problem in both.
If there was some way to change sawblade directions that would solve a ton of my issues!
Sorry that you got stuck, were you using the pickup mechanics to help move bodies into more helpful positions?
Shoot I'm dumb. Lemme try again.
Okay now that I was reminded about the pickup mechanic, my enjoyment did go up, but there's still a couple problems. Not related to that though. The mines on the stompers? BIG ol' Godot physics glitch. Game locked for a good six seconds the first time one went off. I'd probably tone down their impact and spare the engine some. I also just couldn't find a good way through that level, regardless of carrying a corpse to block the guns or not. Just a lot going on. Still, this is overall really really good and a job well done!
Thanks for trying it out again at least, and we have received feedback on level 4 being a bit too tough so sorry about that.
So cool. Def jumped dramatically from level 1 -> 2. Fun animations and sound effects. Great entry!
Glad you enjoyed it! Thanks for playing.