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A jam submission

Editor-In-ChiefView game page

Control the narrative.
Submitted by bushn — 20 hours, 38 minutes before the deadline
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Editor-In-Chief's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.1674.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice work! This felt fresh. Getting to construct a story out of the news. I could imagine versions of this like Papers, Please that expand on that iteration over extended play (and offer a little glimpse into the world of our EIC outside the newsroom).

I wonder if the puzzle clues are really clues to something? I wasn't clever enough to figure that out, but it would be cool!

Developer

that would be cool - and something i went back and forth on. but i couldn't figure out an actual puzzle to include. thank you!

Submitted (1 edit) (+1)

I enjoyed the delivery of the story: I think creating the "feel" was a really important part here, added a lot to the experience, and made me return after the two endings to get a third one (a secret would stay the secret, at least for now). 

Liked how you approached the worldbuilding: small details here and there, allowing to fill the gaps, it worked quite beautifully. (And reading about the neighbour countries indeed gave me that vibe of Suzerain - a fellow enjoyer here).

I would add that I don't think I always have a good understanding how to swing the "audience" one or another direction - relying more on trial and error. Sometimes it could be self-obvious (hey, that had a Star in it, get it?), but sometimes it would rely on more nuanced tags that are not that easy to recipher. Same goes for a puzzle, where even after getting a Scissor ending I don't quite know if I got the logic right.

Thanks for your work!

Submitted(+1)

This news editing simulator offers a striking marriage of form and content, with a retro interface aesthetic that is both refreshing in itself and supportive of the storytelling and game mechanics. This was also a pleasantly quick game, making it easy for me to replay and find three of the four endings by making different choices.

The 'topics' tooltips in the Action Reports offered guidance about how to win readers from different 'generations', and I selected some headlines based on what I learned there. That being said, it wasn't entirely clear to me what stakes there were (if any) in successfully appealing to each generation and how that would affect world events. The choice of which stories to print felt more like an experiment ("try this and see what happens") than a strategic decision, in my experience of playing the game; but then, perhaps that was the intent.

Overall, I thought the game design was really quite interesting. Nicely done!

(There were just a few spots where the nested tooltips were cut off, i.e. their content would not display, at least on my screen. If the developer would like to know more, I can share screenshots of each instance I came across in case that's useful for post-jam debugging.)

Submitted(+1)

This was fun! The short sessions make it inviting to try to find multiple endings, and I appreciate how simple/streamlined this game is compared to Social Democracy. Sometimes it was a bit hard to understand how the scores worked, but maybe that just makes for a more realistic feel to it :) Also great job on the interface, I initially felt it was lacking some finesse but quickly realised how accurately it mimics early 2000s web, well executed!

Submitted(+1)

“Editor-In-Chief” is a mystery told through headlines. Who are these people? What do they value? What is the purpose of the festival? None of it matters, EIC, because you have a puzzle clue to select!

The editorials, in particular, were frighteningly realistic. Although the points system was a bit inscrutable, it doesn’t matter; just pick the headline that will frighten the reading public out of their wits.

Finally, I’m blown away by the technical expertise on display here. The purposefully stuttering animations utilize the full range of Unicode to create a throwback style reminiscent of a half-misremembered tool from the past century. And the tooltips! My God, they have tooltips within tooltips in here!!

Developer

your description of the animations/style is exactly what i was going for. thank you so much