Nice idea with the phases of the character, I liked the risk/reward, would be cool if you could transition back from a phase by getting a certain number of kills, e.g. you get too many kills as phase 2 you go back to phase 1, or you managed to get a kill as phase 3 and go back to phase 2. Also, I kept falling at the platforming section over the pit because I couldn't dodge all the red balls, maybe not having pushback or being able to jump after getting hit to have a chance for the player to recover after being hit off would help? A pretty fun experience overall!
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Thank you very much for the feedback, i really like your idea of reverse transformation ,i think ill add that after the jam were phase 3 dropy can transform back to maybe phase1 dropy after kills..And yeah thank for taking a note about the push back issue aswell , i think that the push back force needs some fixing..Once again thank you very much for the feedback