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Bound Soul's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #743 | 2.520 | 2.857 |
| Theme | #783 | 2.394 | 2.714 |
| Enjoyment | #811 | 2.268 | 2.571 |
| Visuals | #845 | 2.268 | 2.571 |
| Creativity | #886 | 2.268 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is fun! Very simple but very intuitive. I would like to see a slightly different system where you don’t get a guaranteed free upgrade every time you die, and you have to do something to earn an upgrade instead. But that’s a small detail, this project is great!
Looked interesting, I kept dying within 0.1 seconds though sadly. Was hard to react in time, and difficult since you only have one chance. The idea is interesting and the transitions up and down were immersive but also meant I spent most of the time in transitions and only maybe a total of 0.3 seconds playing and I wanted a higher playtime vs not playtime ratio. Good work making the game though!
I tried hard but could not beat this game!
Dynamic music and smooth transitions between the scenes created a great flow to this game! It was also really challenging and the attacks followed the rhythm of the song. Great work!
Thank you! I'm glad you enjoyed it!
I'm not too good at bullet hells and didn't get very far but this is very smooth and I love the idea of getting better stats upon death, tho I think it would be better if you can choose you get, as I found getting a lot of speed but not agility made it trickier :)
Thanks for the feedback! I had originally planned a shop where the amount of time survived would be converted to currency to buy the upgrades, but of course time constraints made that a bit harder