Didn't personally get through all of it, but just the sheer size of the world and the scope of the puzzles somehow crammed into the 2-week development window is legit impressive. For example, I thought the hands being able to be dislocated and walked away from was extremely cool. Every (or at least most) eggs feel extremely challenging, there's certainly of a give-and-take there, but I think it works fine and makes finally getting one really satisfying. I enjoyed the concrete block people with the nice asses too.