Wish there were just a little more going on but surprisingly not my least favorite game of the bunch. The prizes are fun. Also unrelated but thought it was interesting how we both used Scratch lol
BigJoseph5600
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Didn't personally get through all of it, but just the sheer size of the world and the scope of the puzzles somehow crammed into the 2-week development window is legit impressive. For example, I thought the hands being able to be dislocated and walked away from was extremely cool. Every (or at least most) eggs feel extremely challenging, there's certainly of a give-and-take there, but I think it works fine and makes finally getting one really satisfying. I enjoyed the concrete block people with the nice asses too.
I think this game shares a lot of the same strengths and weaknesses as the other RPGs Eris has made - the humor is great and so is the choice of music, but the gameplay is fairly dull - the enemies don't have a lot of personality when it comes to the way they fight, aren't very threatening, but tend to have a lot of HP for some reason, and so battle tends to come down to just pressing the basic attack command for like a whole minute. As for the visual designs, I liked the sort of washed-out look of the animal enemies and the battle backdrops, but I feel like the game might've benefited from the foreground of the areas you walk through not being so abstract. I feel like the plot sets up a bunch of things and then never goes anywhere with any of them (maybe that's the point?). I've always had a thing for the way Eris writes dialogue, and the music selection was very nice too.
