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(+1)

I quite enjoy the overall mechanics of the game.

It was a more difficult platformer + a kind of funny snake game interpretation for sure. but I prevailed and earn my title of squash master.

I like the music, kinda goes in theme with the retro super duper difficult games of the past. The sounds are also cool.

They thing I didn't enjoy was the set resolution of the game, which was set to be really tiny on the screen without an option to enlarge it, so my eyes felt strained after playing the game. I thought some parts of the levels also feel a bit annoying/unfair too, but maybe that could be curbed a bit in the future.I also thought the parallax background was a bit confusing, since as mountains far away, they still seem to move too fast.

A nice entry overall though, but would love to see some more improvement still :)

Yeah the next update of the game is going to have the parallax move half as fast, not sure why I set it so high. The resolution is set to a static 640x480 because I'm stupid and don't know how to get Godot to scale things up properly lol. I would like it to scale to 960x720 and 1280x960, but I still can't figure out how to do it. Thanks for playing!

(1 edit) (+1)

I think you could take a look at this short tutorial for the project settings in Godot, relevant info starts around 2:00. 

As for the settings on the Itch game page, check the Fullscreen Button in your project edit page. This is my page settings.


Hope this helps!

I found a way of scaling it without black bars while still keeping the aspect ratio. Added some border art. Should be easier to play on large screens now.