Play First Person Horror
Manifest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #164 | 3.886 | 3.886 |
| Overall | #237 | 3.543 | 3.543 |
| Enjoyment | #255 | 3.457 | 3.457 |
| Visuals | #344 | 3.486 | 3.486 |
| Theme | #380 | 3.314 | 3.314 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game sells itself on the horror and boy does it deliver. I felt unease through the ambiance and sound design, a little too uneasy xD
I had a few attempts at this. The first one, I couldn't summon anything. The second I got stuck in a wall. The third I got lost in the dark and don't know if I got stuck in the dark or just perpetually lost but I had to start again.
I definitely encourage what others have said about lighting though. While it does set the stage, I cannot see the stage. Otherwise it has a lot of promise! I enjoyed the scribblenauts-esque style of gameplay where writing got you things
i finally got around to playing this properly!!! i liked it a lot and i really do love the whole notepad concept and actually having to THINK about what you need to proceed! i actually love that a lot, i think in future if you keep working on it it could be interesting to have a few different options (silly, or serious!) to change the path of the game slightly. i think lighting definitely needs to be worked on, but i saw in your other comment that things had to be condensed and brightness changed to fit on itch and i totally understand that!! i really did enjoy this concept and i am glad i came back to it to see it through!
I given it it's fair try, I got stuck on a wall and got fed up. The game was too awkward for me. The bug kinda ruined it for me. I did like the art but in places I felt some of the art could have been improved and because it was so dark I couldn't enjoy what you were showing me half the time I was trying to feel around the room because it was too dark. Honestly, try make your game more user friendly next time, if your user struggles to play your game they will likely get too frustrated like I did and not want to continue, I got the gist of it anyway, it was otherwise fun but the bug was just too much for me, I experienced something similar with the web version. What I liked was the atmosphere but I just grew annoyed that I couldn't move after getting stuck.
I appreciate your feedback, I had to shrink the lighting and textures to allow for space so I could be uploaded to itch which in turn made the game extremely darker than it should originally be - the being stuck on a wall is a new issue which i believe has stemmed from the recent change to a soft lock, which in turn, has caused another soft lock🤦🏻♂️, I’ll try and get it sorted out before the Jam ends so anyone whose willing to, can give it another go and try to enjoy the game for how it should be played! - I will be recreating the project from scratch and creating a longer more polished version with an actual story after the Jam finishes! Regardless, I appreciate your feedback and will make sure the full version doesn’t have bug / issue!
Try and make the note pages not disappear, perhaps include the instructions as part of the game menu: you click a button and it takes you to the instructions then you click off the instructions and it takes you back to the main menu, a menu would give you an opportunity to set options, etc. I did bump up the rating a tad but with the state it was in originally it made the game difficult to experience, a game needs "some" light for it to be played, I can't play a video game in the dark I'm afraid it needs enough light so I can see a little more than just the candles on the floor, the problem is the game needs things to be obscure but not so dark you are struggling to move forward. Try increasing the player's vision just enough so they can see where they are standing you can still do scary as long as your player can see!
More specifically - if there's writing on the notepad I need to know what it said previously else I lose the hint.
Suuper spooky and atmospheric and a surprising amount of polish given the time frame you worked in. Would looove to see it developed further, possibly with a little more player guidance for ur average town idiot XD (me) great submission! excited for updates.
Really interesting idea for a horror game! Unfortunately, I quickly softlocked myself by going back to the paper after picking up the flashlight. There didn't seem to be a way to back out, and it just held me staring at the paper without being able to type anything.
I rebooted the game and spawned the door, the key and the flashlight,then this time raced out into the darkness... only to get stuck again. I wound up trapped in a 2-inch square of floor next to an unlit torch, unable to move in any direction. I swear I'm not trying to do this on purpose; I really want to see what this game has to offer. I gave it a high rating, I just don't think the game likes me xs
I do plan on working on this game (from fresh) once the game has finished and having around a 30+ minute long game, with a fully fledged storyso hopefully this won’t be the last time you play!
I do think I know the issue of being trapped and stuck now I think about it, I had an issue of people (further in the game) dropping down from the ladder after ascending it and soft locking themselves and as by the rules of the game jam I was able to make a small implement by adding a collider to stop people from being able to do so BUT what I think has happened is that the collider somehow gets triggered before the actual ladder event occurs leading people to become soft locked like yourself, I’ll have to look into it if I get time before the Jam finishes and add a final small update so you’re able to get the full experience; but even if you don’t I really do appreciate you taking your time by giving it multiple chances, and for proving your feedback! It’ll truly help me when it comes to the full development to make sure I test and trial every avenue of the game before publishing it🤍
Aaaah you know what, that makes sense! I can see that happening. I will definitely give the game another go once the jam is over! I really like the aesthetic and premise you've got going on here, it has some good horror potential!
I CANT BELIEVE I DIDN'T RATE THIS YET! I just did it! Amazing game
A very cool and well executed concept! and the game looks very polished, I haven't gone through all the list (that's as far as my sleepy brain could go) but overall it was fun to play!
some notes though, cutting down on the black fog would be nice as things look dark enough with the limited lighting, but even then, things are looking good.
what a unique and new kind of gameplay, i really liked the atmosphere, my only comment is to brighten the game just a tiny bit, the lighting and the blood stains look as sick as well. a great game :>
This was a really neat experience! Spawning items from the list was a unique touch I have not seen yet. I had some graphical issues while playing but what jam game doesn't have some of that goodness? I am not sure if I missed it, but I was having a hard time connecting the theme to the gameplay, but that might just be me. You should be proud of the unique concept you pulled together in this jam. Thank you for sharing your game with the world!