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A jam submission

The Last Will & Testament of Dr. JekyllView game page

Take control, escape justice
Submitted by Paxton, notme84 — 3 minutes before the deadline
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The Last Will & Testament of Dr. Jekyll's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#83.3333.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It’s very impressive to have full voice acting in a jam that lasts only a week! Unfortunately, I could not really get into the writing. What didn’t help was that while the choices revolved around three resources, these values weren’t updated on the screen.

Submitted(+1)

Very cool concept! And so cool to bring it to life with audio! Needs some bug fixes and for the stats to be made a little clearer. But I really liked the premise!

Developer

Glad you enjoyed the game!

Submitted(+1)

the narration was absolutely top quality, and the premise seems so obvious. i will admit i started fantasizing about this presented as a jekyll/hyde disco-elysiumlike that never leaves a room, which it almost is. unfortunately, i wasn't able to actually track the variables as they never showed up in the UI (focus, resolve, influence). i was left tantalized by all these data points, coupled with the good prose and great performances, that i couldn't cobble together. 

Developer

Thank you! I'm humbled to be able to work with such talented voice actors for this game - I appreciate the feedback, and we'll definitely use it to inform the game's development post-jam

Submitted

Building on a reference from literature was a clever way to put the player right into the narrative while keeping a project within reasonable scope for a short game jam. The inclusion of voice acting here is great, and definitely enhances the experience and atmosphere of the game.

I replayed a few times to see different content and endings, and with some experimentation I got to the "win state" for the game.

It wasn't 100% clear to me from the interface how the game mechanics were intended to work: i.e., what each of the stats were "for" and how my actions would affect them. Perhaps the UI isn't displaying as intended, so I'm providing a screenshot here in case it's helpful to the developers (I'm playing on a Mac laptop in Google Chrome). The Focus, Resolve, and Influence labels in the lower left don't appear to correspond to any numbers for stats. I was shown numbers for Focus and Resolve (but not Influence) inside the main text of the story itself. I also did get locked on one screen (the shown below) and had to restart. I believe this showed soon after choosing an option related to the potion.

Developer(+1)

Thank you for the feedback! I appreciate  the  bug  report  too, we will  definitely be making  changes post-jam to address these

Submitted

I hit this bug as well.