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A jam submission

GOON CITY (Demo)View game page

We goonin' up in here!
Submitted by Gem — 2 days, 21 hours before the deadline
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GOON CITY (Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Length: Was the game roughly an hour or less for completion?#14.5714.571
Sound: How was the music and sound design?#24.4294.429
Gameplay: Was the game fun and engaging?#33.2863.286
Graphics: How good were the graphics?#34.2864.286
Theme: Is a Festival a part of the game, whether in plot, setting, etc.?#53.8573.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who worked on this? (Maximum of three members if team effort)
rbxgemini

What's the Festival in your game?
Goon Festival

Which Engine does your game use?
RPG Maker 2003

About how long is your game?
Approx. 30 minutes

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Comments

Submitted

I am always a fan of RPG Maker games. Even as a demo I love the OFF inspired look of the game. Also a big fan of the mafia theme. Would love to see this being flesh out into more then a demo.

man you can tell developer, RtxGemimi played hit french RPG Maker Videogame OFF, sadly that also includes me whipping out the autobattle frame 1 because i cant be fucking bothered. That said, the dialog its well done, i wish that the ratio of jokes that landed to jokes that didnt was higher tho. Music's great, as expected. my main problem really its that the theme goes out the fucking window very quickly. the tittle drop made laugh out loud

Developer

next update will have some sort of battle gimmick to make that part of the game a little less monotonous 

Submitted

I think this game shares a lot of the same strengths and weaknesses as the other RPGs Eris has made - the humor is great and so is the choice of music, but the gameplay is fairly dull - the enemies don't have a lot of personality when it comes to the way they fight,  aren't very threatening, but tend to have a lot of HP for some reason, and so battle tends to come down to just pressing the basic attack command for like a whole minute.  As for the visual designs, I liked the sort of washed-out look of the animal enemies and the battle backdrops, but I feel like the game might've benefited from the foreground of the areas you walk through not being so abstract. I feel like the plot sets up a bunch of things and then never goes anywhere with any of them (maybe that's the point?). I've always had a thing for the way Eris writes dialogue, and the music selection was very nice too. 

Submitted

pretty good rpg so far id say, it got potential. My only complain is that the gameplay could use a bit more spice to it. Maybe the game could go a Mario & Luigi RPG route? idk