I made a video of your game. It's at the 21:31 mark of this video. Apologies for the sloppy gameplay!
Play game
Witches Cup's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #124 | 3.433 | 3.433 |
| Aesthetics | #218 | 3.683 | 3.683 |
| Creativity | #228 | 3.317 | 3.317 |
| Enjoyment (Best Game) | #283 | 3.000 | 3.000 |
| Story | #512 | 1.783 | 1.783 |
| Horror | #587 | 1.817 | 1.817 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
Had some issues with the control at first, but once i figured them it was really fun, maybe try playing a bit with the flight physics, it felt weird a bit sometimes, but honnestly, for a game jam, the oveall lexperience was amazing!
Great job !
Neat little racing game! The controls felt well implemented and the game had a good polished feel to it (except for the main menu, that was a little finicky), which is pretty impressive for a Jam game. The wall bounces make for a nice extra mechanic (though I'm sure unintentionally) for deciding which to intentionally hit to get the biggest boosts around corners and turns. Great work!
Although I kept on bouncing off of the invisible barriers, I still had a pretty good time playing this game. The AI was also easy enough for me to win the race without breaking a sweat. Great jam submission!
I think the idea is fun but honestly I am not very good at that kind of game, maybe it would have been easier with controller
It was difficult for me to control my broom at first. I realised that there were two sources of input, one for steering and the other for rotation. I eventually managed to stabilise the controls. It’s a bit daunting, but in a way, it really reminds me that learning to control your broom is an art!
I loved this little dynamic menu based on the current menu, and the end of the race with the intention of having our boom controlled by a bot.
The idea of being restricted to a tunnel but sometimes opening up to a large area is very cool! For example, the ‘tunnelling’ phases could be for pure speed and control, and the more open phases for shortcuts/exploring beautiful environments.
Here is my best lap with Pinky and pink broom:

Glad you like it!
And yeah the control's do need a bit of tuning, but a "better solution" is still to be found.
Anyway, 1:14 is a really good score! The best our team got (creators) was 1:08 without cheats and 0:07 with a bug. So getting there is very great :D
Now I think I'ma go ahead and try your game, since I got some time on my hands :P
This was such a fun game! I used the hell out of those walls to stay on track XD The only thing I wish for would have been having more AI to go up against.
Very polished and charismatic game. The controls were pretty hard but after a few tries I managed to navigate the map pretty smoothly and even won. The funneling was necessary but i found the tube of actual space you had was a bit tight, I wish it was a little thicker. The music is amazing and whimsical I love it. Well done!
It feels like Mario Kart! Or rather — Mario Kart for witches!
The controls were a bit tricky for me, since I don’t usually play racing games.
I’m glad there are invisible walls though — otherwise, I probably would’ve flown straight off into outer space!
The space feels a bit tight, but I think widening the area a little would easily fix that.
The colors and overall atmosphere are perfectly Halloween-like — they match the theme so well!
By the way, do you have any plans to add a customization feature where the broom leaves behind a glowing trail of light? (I’m not sure what that’s called in English...)
It would look absolutely beautiful to see several witches flying through the night sky, leaving bright trails behind them!
Control scheme is absolutely bonkers but I managed to wrangle my keyboard quicker than expected. I am a huge fan of the arcade racing genre and I'm super glad I finally found a solid submission for this scream jam. Would love to know what kind of laptimes the devs are putting up!
I'm going to be completely honest, this game had me CRYING. I struggled with the controls at the beginning and I was pinging off walls like a stray bullet, it was absolutely hilarious. Thanks for making my night. I also loved the customisation
I love the music for this. Very fitting to the visual aesthetic. The controls felt pretty unintuitive to me, and led to me bouncing off the walls pretty much the whole time (skill issue). Good job submitting a game for the jam!
Love the artstyle! The controls were funky, but in a good way, they fit the aesthetic very well. It would be amazing if the game had a multiplayer, but with the limited time we had to make these games it is completely understandable that it doesn't have one. Great job, fun concept!





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