Really enjoyed this game! It was very atmospheric and spooky, the voices gave me chills. Well done on your submission, loved the idea & execution.
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Late Night Shop Network's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #1 | 4.255 | 4.255 |
| Theme | #6 | 4.383 | 4.383 |
| Aesthetics | #7 | 4.362 | 4.362 |
| Overall | #11 | 3.830 | 3.830 |
| Story | #11 | 3.851 | 3.851 |
| Music | #36 | 3.511 | 3.511 |
| Fun | #79 | 3.149 | 3.149 |
| Mechanics | #87 | 3.021 | 3.021 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Mixamo animations, few sounds from freesound.org, base character mesh from SketchFab. Voiceovers are generated with text-to-speech software and post -processed manually.
Comments
Really enjoyed this game! It was very atmospheric and spooky, the voices gave me chills. Well done on your submission, loved the idea & execution.
Really felt some sinister vibe here and the 666's surely helped. Took me a minute to realize I had to hold E to make the purchase, but by not doing so it led to more interesting story and darkness about other products. I felt the fear creep in as the lack of buying 'angered?' the TV it seems. Well done.
What an interesting and unique game premise.
Nice audio, and a great fun set of things to buy :),
Well done on this!
Wow this game really immersed me. I found it really fun how you could either accept or decline the items at a cost for each option. I ended up getting 3 endings. I don't know if there's anymore, but even if there isn't, I enjoyed how each ending felt unique and creative. Great game!
Hey, great to see you again — I remember you played my game earlier, so it’s awesome getting to check out yours too! Really liked the concept of being stuck behind the counter with all the creepy offers; it’s such a creative and grounded idea for a horror setup. I did notice a small issue where in fullscreen mode some UI buttons drift off-screen, which made navigating a bit tricky. Maybe a quick fix to anchor those elements could make it smoother. Also, adding a subtle sound cue when an offer becomes active might help players feel more in tune with the pacing.
Thanks again for checking out my entry earlier — it’s always nice seeing familiar names around the jam!
This is probably the heaviest game I've come across yet. The implied story was very gripping and the visual and sound FX of both accepting and refusing the offers were very visceral and effective. Well done!
Very on theme and immersive sound. I think I found all three (?) endings. Nice game
I guess the lesson from this game is that rehydration is the ultimate answer to compulsive consumerism. Or at least the only way to avoid being owned by the telemarketing corporation.
Honestly, I was very impressed with every aspect of the game. There is something conceptually interesting for me in the idea of a first-person game where you are stuck in one place and can only spin your head. The visual style is excellent, with so many cool visual tricks that made me ask, "Wow, how did he do that?". The sounds are all juicy, voice-over is surprisingly well executed, both on the 'normal' and 'horror' sides of the spectrum, and the object descriptions are just bangers. My favorite being the broken mug: "You've never fixed it, waiting for it to say sorry first". Delightful! Also, the feedback from the game is clear and juicy. I liked the small detail that the objects you purchase appear in the room.
Great work, bravo!
I guess you hired your wife to do the whispers :D
Cool experience overall, more like a story with a message rather than full blown game, but I like it. I would like the E on the bottle to be more visible I could easily never drink from it. And what's in the bottle? I hoped for some buzz effects, but it seems there was just a water :D
Thanks for playing!
Nope, not my wife, she is too cute for this, just text-to-speech and some effects:)
Definitely have to make hint on the bottle brighter and add some proper drunk visual effect, thanks for the suggestion! It supposed to be a booze, player can drink it to restore some sanity when it’s damaged, and there is a chance it will hit back later. Probably you never got sanity damage or the negative effect of the booze never being triggered due to your luck:)
Voice acting is very good for text to speech, It has came a long way recently. very creepy.
its really good.
i think you nailed the vibes of creepy and i like the voice acting.
Made it on the second play through. You're right about Firefox, but it ran fine on Edge. The sound was great and the heartbeat was first class. Not a fan of the mouse shake, but everything ran fine. The whispers were top notch as well. Overall great game.
Very immersive and polished game.
Simple yet fun mechanics and audio is crazy.
I had a similar Idea but was not able to complete it properly so it made me happy to play this game.
Amazing atmosphere — I really loved it! The game works great both mechanically and atmospherically.
The sound design is outstanding and really enhances the overall feel of the experience.
I ended up getting all three endings, and I don’t regret a second of it. Thanks for the fantastic work!
A really nice take on the theme! I liked the visuals and the voice lines. I wasn't sure how to buy the products at first and by the time I realized, the screen space was reduced with blood stains (I wasn't able to see the telephone). Other than that it's a great game with some impressive gameplay. Great job!
You have a knack for creepy vibes. I though the sound and voiceover was very well done. And you nailed the theme!
WOAH! The interpretation of the theme is amazing and the atmosphere is AWESOME. The sound was done masterfully. Overall extremely well done. Amazing work! =)





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