The idea described in the page is interesting, kind of like the Don't Escape games, but as a 2D adventure game instead of a point-and-click. A few suggestions if this gets any updates:
- Lock the player's movement when talking, it's confusing as hell to be able to walk away while talking to a character.
- Maybe allow the player to select dialogue options with the keyboard? Feels a bit odd to have the character be keyboard-controlled but the dialogues mouse-controlled.