Thanks, I'm glad you liked it so much. Yes the windows version does seem to have some lag, which i didn't experience when testing the web build, trying to manage the 2500 flecks of static has certainly taught me a lot about optimization, with plenty more to learn.
I assume when talking about not being able to get the skeleton hand in time, you mean BEFORE it change the channel and refills the screen? That because you zapping the skeleton doesn't interrupt the animation or stop it from changing channel, it simply makes it move away, and allow you to see the full screen again. I think if i was to carry on developing the idea, I'd change it to allow the player to react quickly and prevent the Skelton from changing channel .
Thanks so much for taking the time to play the game to the end, and thanks for the feedback