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A jam submission

Cutty Sarks ChaseView game page

A runner game made for the GameDev.tv Halloween Jam 2025 by JammySoft
Submitted by Jammy — 19 hours, 12 minutes before the deadline
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Cutty Sarks Chase's itch.io page

Results

CriteriaRankScore*Raw Score
Music#513.4143.414
Story#672.8622.862
Fun#1062.9312.931
Overall#1163.0693.069
Mechanics#1272.6902.690
Aesthetics#1433.0343.034
Sound#1542.5172.517
Theme#1732.3792.379

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
RG Poly and Kay Lousberg assets provided by GameDev.tv

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

There's nothing faster than a greased scotsman!

That was a fun ride, loved the jolly vibes from it, especially the music that was just something. Nice work adapting a poem into a game!

Submitted

fun endless runner, i found the voicelines you recorded funny

(+1)

Really enjoyed your endless runner Cutty Sarks Chase — the heavy metal-style music and graveyard aesthetic really set a mood for the jam. I ran into one issue where the camera felt a little jerky during slide transitions, which made timing for collectibles less smooth. One suggestion would be to include a “Ready… Go!” start prompt before each attempt, so players know exactly when to start and aren’t caught off-guard.

If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: /jam/gamedevtv-halloween-jam-2025/rate/3971977

— thanks so much and best of luck in the jam! 🎃

Developer

Thanks for playing and the feedback.  much appreciated.

Submitted(+1)

Fun runner. It took me a minute to figure out what I'm actually trying to do with sliding for pumpkins, but once that was in place, I think the challenge could start kicking in. Fun idea!

Developer

Thanks, yea I am going to try and make the important instructions like pumpkin collection clearer.  Glad you enjoyed it.

Submitted(+1)

I visited the cutty sark in london earlier this year, so I was curious ;) I got to 141k, nice endless runner. The music was catchy. 

Developer

Ah,  Cutty Sark the boat, is named after the witch from the Robert Burns poem by Tam o' Shanter, it is the style of nightdress she was wearing while dancing for the devil.  

Her cutty sark o' Paisley harn,                     ........................................     Her short shirt of Paisley linen

That while a lassie she had worn,             ............................................   That while a young girl she had worn

In longitude tho' sorely scanty,                 .............................................    Although severely short in length

It was her best, and she was vauntie.    .............................................    It was her best, and she was proud

Tam Gets caught up in the excitement of the dance he stupidly  shouts "weel done  cutty sark" gets discovered  - chased by the witches to the safety of nearest running water, The river Doon (as witches seemingly can't cross running water).    Cutty Sark Manages to catch and pull Tams horses Tail off just as he reaches the bridge and he escapes. My photos on the games page are from the actual Kirk and cemetery that  Cutty Sark danced for the devil, its not far from me.

Thanks for playing and glad you had fun.   


 

Submitted

Somebody say games can't educate? :D

Thanks for that, as a german I didn't know that

Submitted(+1)

Really cool game and concept and loved the heavy metal theme music reminded me of ozzy!! I think the only suggestion i have is that the difficulty could may be increased a bit and maybe the obstacles could be more punishing. Overall really well done though, had fun playing this:)

Developer(+1)

" heavy metal theme music" in the vein of Ozzy the prince of darkness, now that is a compliment, although I don't quite hear it myself.
Thanks for playing and glad you had fun.

Submitted (1 edit) (+1)

An endless runner base on a literary work? Awesome! ;)

A few feedback:

  • I would prefer smoother camera movement, especially when the player is getting up from a slide.
  • On my first run, I got the less pumpkin spawn x2 on the second level. There were no pumpkins at all!
  • Maybe add a start or ready button between levels instead of automatically starting after a few seconds.
  • I think I like “weeee” sfx more than “slide” one.
  • In my own endless runner, I made the first few floor segments empty so players wouldn’t immediately run into obstacles. Something similar here could help to avoid running into bats or gravestones right at the start.

Nice entry overall!

Developer

:) Thanks for playing 
 Yes the camera should be smother and was on my to do list, but as with most things time was against us.
The pumpkins should not have reduced to zero, but it was the luck of the draw and I wanted it to be slightly different on each run.
I agree a ready button and also a pause button are a must for improvements.
Glad you could understand my accent, - was disappointed with how SFX turned out as I felt they did not quite fit in with the music, Another thing on to do list.
And I Totally agree about giving the player a few segments before the start of the run.
Thanks for playing and the many pertinent feedback points, Good luck. 

Submitted(+1)

Cool music, that will last in my memory :)

Developer(+1)

The music seems to have been the biggest attraction by far.  Thanks for playing.

Submitted(+1)

This is a super game. I reached level 3 or 4 after a few goes, didn't realise about the sliding at first, thought it would be to dodge the bats only. The story and music are great and well thought out, using the music to tell the story as you play. I trust you will score high on those, well deserved!

Developer

Thanks, was going to implement a proper high score system, but ran out of time. 

Submitted (1 edit) (+1)

Funny interpretation of the Subway Surfers with the endless spooky graveyard road.

Few comments:

  • Seems like there is not much challenge in the game. Speed is not increasing, enemies are static, so the only danger is the witch, working like a timer. And because of this the pace feels to slow to my test.
  • It was super strange that the horse were moving along with the character, frame by frame. Probably does not matter, but just sharing my impressions.
Developer(+1)

Never heard of Subway Surfers - it was Temple Run I was inspired by, but i'm sure they will be same sort of thing.

"there is not much challenge" - getting difficulty set for games is really hard and I was being really conscious that I mostly make them too difficult.  At the end of each level, difficulty is increased by two random elements  between Game speed, Obstacle power, witch speed, horse speed, more obstacles, pumpkins less powerful etc. I made it random to make each game slightly different. But It gets really hard, I thought too quick for a casual game. 

The horse changing lanes was going to be independent but in the end for quick coding, due to time restraints  and easy catching  made it follow the player.

Thanks for playing and the comprehensive review - much appreciated.

Submitted (1 edit)

Cool! Temple Run looks way more interesting in terms of the environment. As for the difficulty - yeah, it’s the most complicated thing to tweak. Consider using the Monte Carlo simulation method, if the system is not super complex it is a good way to find at least close to optimal parameters.

Submitted(+2)

Fun endless runner game! The sound effects and music were kind of funny haha. I would consider changing the red text to white and maybe a more tense sounding song for the game so it feels like you're being chased.

Developer

I found it to be fun too - which always somehow surprises me , but makes playtesting not so bad.  Jams like this dont give much playtest time. yea not so sure of the red text now either - but you choose something and have to run with it, when you have such a short time to create something.

Submitted(+1)

Good game mechanic - the animation is a bit chunky, but that could be an intended style.  Overall, everything fits together well: the theme, storyline, game mechanics, visuals and audio.  I can see how its vertical screen format would excel on a mobile device, but even so it works also on a desktop computer's typically widescreen format.  When I first played it, I wasn't sure if the pumpkins were power-ups to be collected or obstacles to be avoided.  I might suggest that any power-ups have a bright-colored aura placed around them, to indicate that they are power-ups (but as far as I know, there are no power-ups in any case).  Solid overall game, good job!

Developer

It was designed to be played on phones - as are most runners of this style, thought it translated to the pc pretty good too.  Yea You collect Pumking to get energy.  thought this might be obscure so repeated it a few times, but nobody - me included reads the instructions.  There were no powerups had ideas for them, but like everyone else ran out of time.  Thanks for playing, and the comprehensive feedback. 

Submitted(+1)

Solid game, I couldn't help but sit on the title screen and listen to the track and enjoy the game song too. 

Developer(+1)

The music seems to be everyone's Favorite part. :)

Submitted(+1)

Very cool background music and graphics! Very fun idea

Developer

Thanks, glad you liked it.

Submitted (2 edits) (+1)

Pretty good game! I had some performance issues on my old laptop (it was laggy), but it ran much better on my mobile device. I noticed that after playing for a long time, the background music stopped playing.
My current high score is 88,155 from levels 1–3. It would be great if the player could move left and right while jumping and sliding, and if it were possible to jump immediately after sliding, or slide immediately after jumping (either right after the animation or slightly before it ends).
Also, it seems harder to achieve a new high score as levels increase. For example, on my second run, I scored 60,000 from levels 3–4, but I completed level 3 faster than before and only got around 20,000 points, whereas the first time I got about 23,000 on the first level when I was still learning the controls and how to get the pumpkins.

Developer

Thanks for playing - and good score,
Good to know it is working on someone elses mobile, Godot is a bit stuttery when it starts in HTML - I have noticed many poples projects with the same issue. Also Im sure I am having memory problems if you play for a long time  - Assets are probably not being freed properly.  I plan on an update that reuses assets rather than deleting and remaking.

The music is not on a loop, it only plays one song per level - thought if you constantly heard it,  it would get annoying. Intro has one song and game randomly chooses between two songs for a bit of variety.  

Movement was deliberately limited to make the game more challenging  - you are the second person to mention it and I maigh change it in the future.

I need to update the scoring system with a bonus score for leach level completed - the faster the higher.  As you have noticed currently the longer you take on a level the higher you score - which is not right.

Great feedback - very appreciated.

Submitted(+1)

Nice game with a good background song, also i loved those derpy bats.

Developer

Thanks,

"also i loved those derpy bats"  - the bats were assets provided by the sponsors and GameDev.tv. I used AI - AnythingWorld  https://www.anything.world/  and Blender to animate them, I thought they came out good too.

Submitted(+1)

its very fun. i like the idea of using old poems.

Developer

Thanks,  The poem has a great story and my photos on this page are from the Alloway auld Kirk and Graveyard that tam stopped at on his way home.  Not far from me.

Submitted(+1)

Fun idea to match the lyrics to the gameplay

Developer

That was the idea - the whole game is based on one of the stupid local legends here - Tam O'Shanter - translated the story a bit to more understandable english for the songs.

Submitted(+1)

Looks fine! Enjoyed the gameplay :)

Developer

Cheers

Submitted(+1)

Good job on your endless runner.  Red text on the green background reminds me of the early internet days.  Good use of the assets and complete game.

Developer

Thanks for playing and the complements. "Red text on the green background" - was meant to have a scary look , but you are probably right just makes it look overdone.

Viewing comments 27 to 8 of 27 · Next page · Last page