Really enjoyed the ghost-nurse concept — the art and animation caught me right away and the moral triage mechanic gave me something to think about. Loved how you handle burnout & mercy themes! Would love to see more variation in the gameplay loop though. Great job and rated + commented :)
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Ghost Nurse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #129 | 3.160 | 3.160 |
| Aesthetics | #189 | 3.780 | 3.780 |
| Creativity | #266 | 3.220 | 3.220 |
| Sound Design | #322 | 2.900 | 2.900 |
| Enjoyment (Best Game) | #327 | 2.900 | 2.900 |
| Horror | #493 | 2.040 | 2.040 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
Really enjoyed the ghost-nurse concept — the art and animation caught me right away and the moral triage mechanic gave me something to think about. Loved how you handle burnout & mercy themes! Would love to see more variation in the gameplay loop though. Great job and rated + commented :)
Cute art style, although as others said difficulty could be turned up a notch. Not to say I didn't have fun playing though, congrats!
Omg I love the artwork in this game, the thumbnail and ghost animations especially. I love the little lore notes for patients, and the nurse's own thoughts as she goes around fixing machines. I will say, the bar to win is a little high- time consuming to get 40 lives saved. Maybe I just feel this way because it starts slow. I love how all the doctors throw up their hands freaking out when a machine breaks lol, and the sigh of relief when I fix it <3. I'm impatient and it's late so I probably wont get to an ending but still really liked this game. Great work!
From what I've heard of working as a nurse, yep, I'd not be surprised if no one bats an eye that patients are being helped by the paranormal. Would say this sounds like a accurate vibe then.
Jokes aside, I can already see the potential in this game. Right now, lot of the mechanics feel like they are waiting to be used, I didn't notice that you can check the patient history until like my 18th patient, and since the game loop doesn't really need you to do anything else but to walk to the patient (and you can go through walls, which is accurate to the ghostly business I say), it starts to feel that something I was meant to do was lacking. Which boils down to; there is a lot of potential to make super game here, from the story bits you get, the already established mechanics and intense SFX/visual effects. Of course, in a week, this much is already impressive, but I encourage you to continue development with this after the jam. Regardless, good work! ^^
A very chilling storyline. But I can't help but feel like the game was too easy. A lot of time passes between patient saves, so I had no trouble saving all 40. I thought maybe this would be an allegory about overworking yourself, but the ending was basic too. The aesthetic and sound make up for it though. I can't wait to see what you come up with in the future!
Nice art and sound effects! Although the gameplay is really easy, like I've never had a situation that two problems occurred simultaneously, but other than that, it's great!
Art was nice. I liked the unearthly blue against the more earthy colors of the building. The character designs were cute.
Story and context, very nice. I liked the character of the ghost Nurse. The fact they saw and understood the fact they worked themselves to death, yet failed to take the hint, and saw that as no reason to stop working, good stuff. Being able to read up on the people you are helping was a nice way to make it feel a tad more real.
Gameplay.. Meh.. Felt a tad basic sorry to say, I can see and know you've heard it before but it doesn't make it less true that just holding down E was underwhelming.. That, and the fact fixing broke machines is the only thing you do the whole time feels like an underusing of the concpet, I wouldn't get on you too much for it given game jam, but still..
Also, it was a bit easier then I am guessing it was meant to be.
You hyped up on the page about how "You need to be two places at once!" and "You can't save everyone!", but I literally did save everyone, with zero trouble.
I will give you credit for finding time to translate and make mobile controls, good on you for that. Didn't play using them so I can't say how they were, but the fact they exist is nice.
So, I hope it doesn't sound like I'm down on the game, I'm not, I'm fan, it's a good concpet, and not a half bad game, but for sure something one could do a fair lot more with than this jam allowed for.
As a previous comment mentioned, I did not notice you can read about the patient by clicking R.
This is a cool concept but I wish fixing the machines was more of a mini game rathen than just hold E, could have been way more fun!
The intro is quite slow though!
A main menu would be really cool, not just shoving you into the game immidetly but eh, 7 days!
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Interesting concept! One bit of feedback I have is that I didn't realize i could press R to read the person's chart until I had saved around 8 people. I would force the player to read the first chart so the player has a better understanding of how the game is played. Hope that helps! Great work!
Interesting little experience. The atmoshpere and overral vibe were gorgeous!
Keep up the good work!
I really like you're game it really stands out from the rest of the games. And the story that you did was pretty simple but gave a-lot of meaning behind it which I think is really cool. Again you're art style for the game is really nice and I think it's awesome. 10/10 would play again :]
Ya, kinda nice game! good concept. А вообще очень хороший визуал и анимации понравились, ну и идея вполне интересная. Уменьшить бы время на таймерах и тогда бы чувствовалось напряжение. Я 40/0 прошел🤪







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