Both personal and visceral kind of horror... I don't know if it's a bug but the walking and shard sounds wouldn't kept playing forever for me. Either way, really love the fact that it shows how hard it is to just... Keep up. One slip, and it all comes down, and you can't not slip because well... You're human. And even if you keep your routine perfectly, your health (mental or physical) will fail you at some point.
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Glass Shards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #157 | 3.056 | 3.056 |
| Creativity | #261 | 3.222 | 3.222 |
| Horror | #264 | 2.722 | 2.722 |
| Aesthetics | #296 | 3.444 | 3.444 |
| Enjoyment (Best Game) | #353 | 2.833 | 2.833 |
| Sound Design | #354 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
The music and style of this game very good
And I don't know why but this game reminds me of tokamachi (with human)
I also loved the represent of the pain through shards
Great job NebulaCoffee with this game
Also, like everyone said try to fix the bug of the freeze atleast you know the issue now :)
Hits too close to home…At my worst, the agoraphobia was perpetual. I like the idea that shards of glass metaphorically represent the pain we go through in daily life. Simple daily tasks that may not seem inherently difficult become a chore.
I did encounter glitches but a simple reload fixed it! Nicely written game! I liked the art and music!
Pretty cool idea and nice atmosphere and visuals - unfortunately I also had problems with the game freezing in various places after selecting an action, music/sfx continue but screen would just fade to black
I would have liked to rate the game, but neither the web nor the download version works properly for me. The game just freezes after the dialogue. The art style was great.
The art style is simple yet effective. And your work really captures that feeling when you have to struggle between work and living alone, in the meantime facing emotional issues by yourself.
Maybe the real horror is having to go to work. Pretty neat little experience.
The end? Darn, I didn't even get to use my newly bought TV yet. Great game, really well made!
Interesting little project, though none of the mechanics had any consequences. At some point I just ended up spamming going to work until I made enough money to buy everything from the shop.
Other than that the artstyle and music was top notch, well done with those!
The game definitely has a lot of potential that just begs to be utilized ;)
Keep up the good work!
Good game. I liked the psychological aspects and the theming of the story!
I really felt the pressure in this game from not being able to do everything I needed to, as the situation got worse and worse. The idea of something small (breaking the water glass) spiraling into a big problem, and eventually burial is a great insight of how mental issues affect peoples lives. Amazing work!
I really love games like this, as in, time management/simulators, got really excited to play this when I saw it had certain level of that going on. Sadly I feel it didn't quite work right for me? I got softlocked multiple times, I think, I feel I didn't get to really get into the game which saddens me. Because what I was already seeing had great mood and general the vibe. So like really wish to see this further, like in the development and in general to play it more, gonna check this more a bit later in hopes to get to engage it with more. :) Good work!
I'm very sorry but I'm not sure if I've gotten to endings or not, But I do like the idea of what you're going for, from what the game looks like it's trying to be, it reminds me of your turn to shine which is one of my favourite games. I do think the music choice is good and the art has a good style too
I liked this game. I actually think it might be a bit simmilar to the one I made, if you want another take on lonliness and mental illness. The music is good and everything feels very intentional. I had to play it twice because I got stuck after going to bed after the first day of work (got confused abt that to be honest). Congratulations on your game!
A pretty good depiction of mental illness and the sensation that every day is the exact same. I wouldn't call fun but I don't think it was meant to be.
I like the art style and sound design. One criticism I have is that I didn't immediately know if the game had any ending or goal or if it just goes on forever. And also, the when looking for shards the glints are way too tiny.






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