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A member registered Feb 15, 2024 · View creator page →

Creator of

Recent community posts

Nice game! Loved the overall vibe

Hey, thanks for the tip, we've added a warning. It would be great if you could hide your comment as a spoiler!

Loved how detailed the lore behind the game is. Sometimes it was rally hard to hear from where knocks came.

Simple but fun game!

Unique idea never played as a monster seal before

Really creative game short and sweet!

Loved the synchro, really helped the game. The level was a little bit empty

Really suprised how good the game, extreamly fun to play!

Loved the hand drawn animations, really cool that there was so many!

The grid-based movement system worked really well with the gameplay. The balance could use a little tweaking, the flashlight recharges way too quickly.

The art style is great! I'm a little confused as to why the player is so blurry

Rated your game
/jam/scream-jam-2026/rate/5215751

I have to be honest, this game just wasn't for me. I didn't really enjoy it. I understand the concept behind it, and I'm sure other people might get more out of it. But I thought the level design was great, it really feels like an endless corridor.

I'm not sure if I just didn't understand the game or if it was buggy, but all I could do was rotate the table with the “c” and turn the radio on and off. It looked great!

Died but the endscreen bugged and I still won xD

Cool art style and an interesting concept. But I don't think you're doing yourselves any favors with the gamedesign. Your intro takes way too long, which is especially problematic for a game where you can die very quickly. It would be great if there were a save point or a way to skip it.

Cool idea, and the pixel art look is great. Personally, though, I think it's way too easy. I never felt like I was in any kind of danger.

Cool idea and I like the art style. The game seems a little bit unfinished and to easy. 

Unfortunately, the game won't start...

Nice submission for first game. Great job creating a game in just one week!

The game doesn't run in the Web build, sadge

The art style of the items and characters is really great. I think the idea itself is interesting, but the execution was a bit repetitive and drawn-out. The shifts take way too long.

The art style is really great, and somehow I get the feeling there's a really good game in there, but I didn't quite understand what you're supposed to do.

The art style is really great, and somehow I get the feeling there's a really good game in there, but I didn't quite understand what you're supposed to do.

Solid deckbuilder with a cool aesthetic!

Great idea and fantastic execution!

10:37? I don't think I've gotten up that early in a long time.

It looked cool, and everything felt very polished. Unfortunately, the progression was very slow, which took a lot of the fun out of the game.

That's a really interesting idea, and the visuals are top-notch. The only thing I found a bit disappointing is that the game drags on a bit toward the end, and the same mini-games keep coming up over and over. Great job!

The visuals are so amazing that it really hurts that there's hardly any gameplay to speak of. 

I really liked the artistic style, and the sound quality is solid. To be honest, though, the gameplay didn't really win me over. After a while, it just started to feel like a chore.

Cool idea and solid execution. The upgrades have added some depth to the whole thing. 

I liked the idea and the dubbing is great. The gameplay ideas were interesting, but I would have liked a little more interactivity. Good Job!

I really like the idea! I would never have thought of it myself. Visually, the game is top-notch, all the little details were really cool. The gameplay was very interesting at first, but unfortunately it got a bit repetitive. Especially the 5/5 tiles were often hard to move, since at least one of the guys almost always got stuck. If that had only happened a few times, I would have said it added character to the game, but as it was, it was more frustrating.    

When I read that it was a simple horror game with three colors, I was a little worried, but the art style is really great. There are a lot of really good ideas in the level design. Unfortunately, I found the gameplay a bit boring,  it never felt dangerous. I have no idea if the ability to sprint was intentional. 

I thought the dice mechanic was cool, but the game still feels like a very early prototype. I had no idea how to get to the coins on the table. Cool robot!

Great homage to Binding of Isaac, the art style is really great. Some rooms felt a bit unfair, you couldn't really avoid taking damage.

I have no idea what happened, but at least I got a B. I'll take it.

Loved the game and difficulty. Took me a little longer to understand the rules of the game.

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The music fits the game perfectly!