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A member registered Feb 15, 2024 · View creator page →

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The art style is really great, and somehow I get the feeling there's a really good game in there, but I didn't quite understand what you're supposed to do.

The art style is really great, and somehow I get the feeling there's a really good game in there, but I didn't quite understand what you're supposed to do.

Solid deckbuilder with a cool aesthetic!

Great idea and fantastic execution!

10:37? I don't think I've gotten up that early in a long time.

It looked cool, and everything felt very polished. Unfortunately, the progression was very slow, which took a lot of the fun out of the game.

That's a really interesting idea, and the visuals are top-notch. The only thing I found a bit disappointing is that the game drags on a bit toward the end, and the same mini-games keep coming up over and over. Great job!

The visuals are so amazing that it really hurts that there's hardly any gameplay to speak of. 

I really liked the artistic style, and the sound quality is solid. To be honest, though, the gameplay didn't really win me over. After a while, it just started to feel like a chore.

Cool idea and solid execution. The upgrades have added some depth to the whole thing. 

I liked the idea and the dubbing is great. The gameplay ideas were interesting, but I would have liked a little more interactivity. Good Job!

I really like the idea! I would never have thought of it myself. Visually, the game is top-notch, all the little details were really cool. The gameplay was very interesting at first, but unfortunately it got a bit repetitive. Especially the 5/5 tiles were often hard to move, since at least one of the guys almost always got stuck. If that had only happened a few times, I would have said it added character to the game, but as it was, it was more frustrating.    

When I read that it was a simple horror game with three colors, I was a little worried, but the art style is really great. There are a lot of really good ideas in the level design. Unfortunately, I found the gameplay a bit boring,  it never felt dangerous. I have no idea if the ability to sprint was intentional. 

I thought the dice mechanic was cool, but the game still feels like a very early prototype. I had no idea how to get to the coins on the table. Cool robot!

Great homage to Binding of Isaac, the art style is really great. Some rooms felt a bit unfair, you couldn't really avoid taking damage.

I have no idea what happened, but at least I got a B. I'll take it.

Loved the game and difficulty. Took me a little longer to understand the rules of the game.

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The music fits the game perfectly!

The paper artstyle is really great!

I love the design of the world and the monsters. The gameplay itself is okay. However, it feels rather punishing to use the ability, as it has little effect but a high chance of dying. 

I think making a game about anorexia is a very interesting idea. I love the pixel art. Unfortunately, the game crashed several times for me. 

The design and atmosphere capture the horror vibe. Depending on what you want to do with it later, I would reconsider whether I really want the music to be so loud. Over time, it does become a bit distracting.

The art style is really cool, and you can tell that a lot of thought has gone into it. Unfortunately, the gaming experience isn't really smooth. The game gives very little feedback to the player. I'm still not sure whether I have to press e on the generators or whether the flashlight charges automatically. I think with a little more time and practice, this could be a really great game. Keep it up!

Didn't expect a Baldi clone at GJ. Cool idea!

I love the contrast between aesthetics and theme. It gives the game a really creepy vibe. Great Game!

The highlight of the game is definitely the aesthetics. I found the idea of having everything happen in one place really interesting. The overall atmosphere was also creepy. What could be improved is the sense of progress. Currently, I just used the items as indicated without any idea of what was supposed to happen. Excellent work!  

Really great game, reminded me a lot of Papers Please. The art style is truly outstanding. I have to admit that searching through the letters got a bit boring for me towards the end. But that might be because I'm not a native speaker, which made it a bit more difficult for me. Great Job!

I really liked the idea behind the game. I think the cookie clicker is the perfect simple anchor for the rest of the game. What I find a bit of a shame is that it always ends the same way. It doesn't quite fit with the message, because no matter what I do, I've lost either way. 

Creepy game, I thought the idea with the match was brilliant. But I feel like it could be used even better. It's a shame that nothing happens for so long that you eventually just start lighting matches without thinking. When the monster appears, you realize that the match isn't much use anyway because of its short range. I think if a few things were changed here, it could be really awesome. 

Creepy game, loved the visuals. I think the use of light and shadow is very effective. Unfortunately, I had a problem with the door. At first I couldn't open it despite having the key, but then somehow it worked later on.

Played about 50 games in this jam and this one is my personal favorite. Hard to see anything to improve. The first game I've given 5 stars across the board.

Great game. The design is the absolute highlight of this. Everything in it is just so interesting and lovingly crafted. But you can tell in many places that you ran out of time (music/ending). It plays like a demo for a game that I would definitely love to play. 

Hi, I have already played/rated your game. Great game with a really interesting theme.

Great idea and story, with a very interesting approach. The Ouija board sequence is a standout. Dying right after the first ghost encounter made the second attempt feel much duller. A checkpoint at that point would really boost the atmosphere.

I don't think I need to say much about the art style. It's great. I find it even more impressive how many ideas you managed to pack into this game in just one week. How is that even possible? Are you the masked man?

Really cool idea, just the right size for a game jam game. The design of the ship, the equipment, and especially the monster was very good. The only problem I noticed is that you can no longer lock the camera once you press the Esc key. Really good game, I'm surprised that so few people have rated it so far.

I loved seeing a new take on the old survival horror games. I thought the puzzles were great, not too hard or too easy. The combat system didn't quite work for me, but I can see what you were trying to do. I think giving the player less stamina and higher regeneration might have added a little more tension. Currently, I pretty much stunlocked every enemy and waited until my stamina was full again. I definitely had fun with it, it's a shame that just a few people have played/rated it so far.

I think my comment sounds a little harsher than I intended. What I meant was that you have a lot of great ideas in the game, and I just think it's a shame that many players will probably drop out before they get to see much of it. I'd be surprised if more than 30% have even seen Roachmax. If you're going to use Hollow Knight as a comparison, when you look at the chase sequences in Silksong, if you make a mistake, you don't start right at the beginning, you lose a heart and respawn at a nearby point. This makes it much easier for players to learn from their mistakes and it doesn't feel quite as frustrating.

Either after I've gotten ready or eaten something. The dialog disappears and an empty dialog box remains.

Interesting game with a very important topic. Definitely one of the more creative games.