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A jam submission

The Mystika Curse. The Soul SiegeView game page

The Sequel to my first game The Curse of Castle Mystika. Will you survive the curse again?
Submitted by Ashton Fender — 11 hours, 58 minutes before the deadline
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The Mystika Curse. The Soul Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Story#143.6673.667
Horror#153.5563.556
Sound Design#353.4443.444
Creativity#1043.0003.000
Enjoyment (Best Game)#1092.6672.667
Aesthetics#1322.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

Did you use generative AI for any part of this game?

No

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Comments

Submitted(+1)

I can't play until the end because I'm very scred by horror game but the SFX was really great and I appreciate the story ! 

Developer(+1)

Thanks. I also really enjoyed your card game.

Submitted

The game scared me XD but it's an interesting game. I'd love to fully learn the character's backstory. Super +)

Submitted(+1)

Very creepy. The music was well thought-out. I didn't know what the objective was or what I was supposed to do, and the thing got me! 

PS: I played a few additional rounds after the developer updated the game and laid out the objective clearly. I managed to beat it. 

Submitted

Loved how detailed the lore behind the game is. Sometimes it was rally hard to hear from where knocks came.

Submitted

Interesting and fun gameplay mechanic, but I had difficulty telling which door was knocking. I really like your character art! And the signs around the house were helpful. Doing the ritual was creepy and I enjoyed the tension. Nice game!

Developer

thanks. It was my first time experimenting with audio cues so I'm sorry if it was confusing.

Submitted

This was an interesting way to build tension. I did like the mechanic, but I felt like the house design was not the best for it since the building looks pretty repetitive and has lots of empty space. I think a smaller space, probably with more doors could've improved it. I did get very worried about failing so you did scare me that way (っ- ‸ - ς), but I did end up beating it. I enjoyed the stock music it was a good choice and improved the experience, also I'd look into ways to stop the view models from clipping into the environment.

Video: 

Developer

Thanks for playing my game. I enjoyed watching your video. also. thanks for the insight. I plan to add furniture to make the rooms less repetitive in the post jam update once the vote ends. Considering what you said. I may add a side door to the house too.

Submitted

I really liked the gameplay loop, sometimes both of doors would knock at the same time which made it pretty hard to manage. I also found the lore interesting, good thing it was included apart with tutorial. Fantastic work.

Submitted

I really liked the gameplay loop, sometimes both of doors would knock at the same time which made it pretty hard to manage. I also found the lore interesting, good thing it was included apart with tutorial. Fantastic work.

Submitted

The lore in this game was pretty well laid out, I loved the little creepy track that plays during the ritual. I was a little confused about which door I was supposed to go to, was I meant to go to a certain door to defend myself? Anyway really cool entry!

Developer (1 edit)

1st the front door would start knocking. once your halfway through the back door starts knocking too. if you listen, the front door is closer to the ritual, so the back door is a little more quiet.

Submitted(+1)

I liked the inclusion of lore for that type of game! The game loop itself is pretty funny / unique, i like the theme overall of that game!~

Developer (1 edit) (+1)

Thanks. I loved your game btw. Defiantly giving you a follow. love to see what else you got.