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Do Not Look Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #79 | 2.556 | 2.556 |
| Sound Design | #144 | 2.222 | 2.222 |
| Aesthetics | #171 | 2.222 | 2.222 |
| Story | #172 | 1.556 | 1.556 |
| Creativity | #182 | 2.000 | 2.000 |
| Enjoyment (Best Game) | #184 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
Did you use generative AI for any part of this game?
No
Any other notes?
Can I get some Shout Out for this project on yt? and I have to work on this game more it is the first version.
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Comments
Oh hey. I recognize the tiles and the objects that you used for this game. It's the Top-Down House objects by penzilla, which I've used in multiple games that I've made. And you've used the objects better than I did.
That being said, I kinda wish this game was more than just a walking simulator, and the jumpscares did not happen every time I clicked on a button, especially when I tried to exit the game.
Anyways, I made a video of your game in this video. It's at the beginning of this video.
Thank you very much give me your game I would like to shoot your game in my video as well
and I you have time visit my channel
https://www.youtube.com/@YINZ_dev
First of all I HATE YOU. That’s actually way too unexpected—doing something like that! You’re not a very nice person! :D
Second. Its beautiful. I walked down for five hours now.
By the way, I’m still heading down as I write this comment. I’ll let you know when I get there! For sure!
sorry duh. I am actually a very good person I had only 6 hours to make that game, I just finished it anyway. I think I will make some arrangements to get you there properly.
Only 6 hours is crays! You are mad person! But you doing great!
The art style is great! I'm a little confused as to why the player is so blurry
Nice! I got the 'you were home the whole time' ending. I like how you put in several endings. As someone else mentioned, I would have loved some story or direction to know what to look for or why the things are happening, but it was overall a good time for me. Good stuff.
Fun little game! Good job :) Two little ideas for improvements:
I like the jumpscare image and noise. I don't really get why the main character is blurry, and the pixel scale seems inconsistent. Gameplay felt super barebones.
Nice Pixel Art. Was the character supposed to be blurry? would love an intro to the story or something. I was a bit confused on what I was doing at first but I just kept going down the hallway. But overall, well done on your first version of this game.
Nice idea, but the time constraint is probably what got you here. The controls are kinda cluncky, you cant press w+a to go diagonally, and no tutorials or anything that explains what i am supposed to be doing. Hope i dont sound like a game journalist rn lol. Also the pixel art for the character is blurry, thats i think a setting in the engine that you can change. Other than that, yeah, quite good, especially for the first version
it is built around modular classic pokemon controls it do not have any horizontal controls, it was a part of game design to make it a little more you know classic