Nice work! Felt a little floaty, but movement worked with your level design. I felt like I was cheating being able to commit suicide once the switch was hit, but I see in the comments this was intentional :D Made it to the end, would love to see more.
Play game
Slime Jumper (Jam submission)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #46 | 3.389 | 3.389 |
| Fun | #46 | 3.389 | 3.389 |
| Overall | #66 | 3.389 | 3.389 |
| Aesthetics | #88 | 3.611 | 3.611 |
| Sound | #112 | 2.944 | 2.944 |
| Theme | #133 | 2.778 | 2.778 |
| Story | #188 | 1.778 | 1.778 |
| Music | #195 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Kenney's 1 bit platformer pack for level assets
Comments
very fun little 2d platformer with great mechanics and charming viusal style, i noticed one thing which i'm not sure if it's a bug or intended, but it feels weird when you die after reaching a checkpoint and flipping a switch after you respawn the switch is still flipped despite you not reaching a checkpoint after the switch.
other than that fantastic work. i had a lot of fun with this
Cute game, I enjoyed it, though question on a potential bug, are you supposed to be able to hit a switch an die before a check point and the switch remains hit? It could go either way but seems kind of easy if you can just avoid platforming that way. Still, I really enjoyed this. Keep up the good work. This is a very good foundation for a longer game if you wanted it to be.
Hi, thanks for playing.
Yes, the switches are meant to remain hit. The only goal is to touch them once.
It's similar to how the checkpoints are meant to double as warp points to prevent backtracking over traps already cleared.
The plan (in a hypothetical larger version of this game), would be to use these mechanics to lean into how the difficulty and challenges are designed. Since the player does not have to worry about dying, I have more leeway to make the switches more challenging to hit.
Very solid platformer game. The art is great, the levels are balanced and well made, and the controls feel good and not floaty. The use of the theme is very subtle, to the point that even if you removed the TV, it would not really change the game. However, the twist "checkpoint system" is very solid and can actually save you some time while playing, which I liked. The game lacks some game feel in general, especially in the audio side. That being said, I really liked the squash and stretch of the character while jumping. It is a very nice touch.
Solid entry. Great work
Hey — I just played your jam entry and really enjoyed the concept and atmosphere in your game. The blend of mechanics and tension works well, and the visual design is engaging. One suggestion: adding clearer instructions or a brief tutorial could help new players understand the objectives faster, and maybe some feedback indicators for key actions would improve the overall experience.
If you’d like, please check out my game and rate it: /jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 😊
nice game! I like the art, its simple but gives meaning to the gameplay, the animations are smooth and the controls are responsive, I appreciate the effort of making the challenges to spice up a platformer, Overall, I enjoyed playing this one, Congratulations ! keep it up!
easy to pick up and hard to master (imo) it's a fun platformer with a very clean artstyle and snappy controls. Easy recommend :)
A cool little game. Lovely art and animations, would be nice to adda squish animation on landing, but otherwise nice work.
The controls feel good, and great job implementing the TREAT option of adding a checkpoint system. I think its good that you have checkpoints before each new challenge, and that once you hit a switch, you don't need to worry about making it back safely, as the checkpoint acts as a teleport back to before that section, but the switch remains active.
Very good start!
Fun little platformer! :D
And thank you for adding controller support. lol





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