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Specterrier's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment (Best Game) | #21 | 3.966 | 3.966 |
| Sound Design | #139 | 3.379 | 3.379 |
| Aesthetics | #149 | 3.897 | 3.897 |
| Creativity | #152 | 3.621 | 3.621 |
| Story | #173 | 2.931 | 2.931 |
| Horror | #476 | 2.069 | 2.069 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
Awesomely retro-feeling game. This makes me think of some Halloween-themed Jak and Daxter collectathon. I'll say that I didn't understand that my goal was to get the keys initially. I actually thought I just needed socks for whatever reason, and partway through collecting the socks, I found the worm who actually told me why I needed them. The spinny combat and glide mechanic felt quite nice. I totally understand why you'd recommend using a controller, but I still managed on keyboard and mouse. Finally, the bell memory game swaps to a zoomed-in camera when you get behind the bells by a little bit, which is easy to do while rushing over to hit them; this led to me twice missing the order for the next sequence, because the camera wasn't framed on the bells.
Very retro feel. I love it. Great submission.
Thanks for playing! The Jak and Daxter games are some of my favorite and the attack was inspired by Jak's spin kick!
Yeah, I thought I had fixed that issue with the bells but I'll need to tweak it more. I have collision areas that trigger the camera overrides and was having trouble positioning the sphere collider for the bell minigame to cover all the bells without extending too far that it snagged the camera as you walked past. I'll add that to my list of post-jam fixes.
I love this game, very nostalgic, great audio, great camera transitions, nice controls, and even an opening cutscene. This is easily one of the top games I've tested so far in the jam, amazing
Thanks so much for playing!
This one is lovely! The art style is good, the level design and the dialogue are well-polished. I should play this one with a controller (I don't have one right now), since the camera control reminds me of playing DARK SOULS on my computer with keyboard&mouse haha
Thanks so much for playing!
Nice little platformer. The only issue I had while played was the camera which would always show the world from weird, uncomfortable angles. Other than that the game is very good, great job!
Keep up the good work!
Thanks for playing! Yeah some of the manually placed camera angles were placeholders that I ran out of time to adjust and I think there's a bug in the default camera that causes it to focus in the wrong spot. I'm going to work on it between jams and see if I can't come up with something better.
The camera clipping takes away a lot from this cute game. However, I enjoyed playing it. Well done.
Thanks for playing! This was my first attempt at a 3rd-person camera like this so I've definitely got a lot of work to do to make it more reliable.
I loved this so much! The level design was well thought out and the gameplay mechanics were nicely implemented. I especially enjoyed the Simon Says style bell ringing puzzle, that was a nice touch. I thought the music could have been a little more jaunty, but overall it was a nice and short 3d platformer.
Hey thanks so much for playing, that means a lot coming from someone with so much experience in this genre!
The bells were my favorite too (and a lot easier to get working than the tombstone)!