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Steps in the monster's lair's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.000 | 4.000 |
| Use of the Limitation | #3 | 4.417 | 4.417 |
| Enjoyment | #8 | 3.833 | 3.833 |
| Presentation | #11 | 4.000 | 4.000 |
| Concept | #22 | 3.750 | 3.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
We were 2 to work on the game, I was helped by Julie Besançon (aka https://theloupiote.itch.io/) that did the UI and Character design
Software used
The engine used was Godot, Ableton to create the music, Audacity to tweak the sounds, Aesprite for basic assets and Procreate for the more detailed drawings
Use of the limitation
The theme allowed me to try to do a turn by turn fighting system (which I never done), you can plan your turn by using the actions at your disposal and you have to watch out for the action of the ennemies
Cookies eaten
No cookies were eaten during the jam, the stock was already empty... But I will buy som right after the jam !
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Comments
Nice game, the art is really good! the game at its current state is quite simple but with some more work then this could be a really fun game.
This is such a cool game :D The tutorial is great, the art style beautiful and the game play very intriguing. Kudos to you :)
It would be nice if i could go back to a previous message in the tutorial. Sometimes i clicked too fast and missed a message.
very cool art
Love that each ingredient/element contributes to the whole.
What a delicious cake!
Simple-yet-effective turn-based-system and disappearing weak-points struck me the most.
Minor thing - am I missing something or there is no reason to be in the first row.
By me - this has a potential to be made into a full-game. Well done!
This comment makes me very happy, as I'm not a very good cook xD
Wery happy with how the system turns out to be, not beeing trivial but having ease of use and understanging !
Indeed beeing placed in the first row has no impact, I tested doing an horizontal 2*3 grid but the pattern for the ennemies and the movement were not that interesting, so I decided to expand to a 3*3. With this the pattern were more diverse and there's more freedom for movement, and there's pattern where the front row is the safe place an you want to go there. And as I said in a comment bellow I thought about weapons with different ranges such as a bow that you can only shot with at the bottom row, and a close combat weapon that do more damage near the weak spot, and this can be balanced with the ennemy patterns doing more damage in front of him, or having more pattern targetting this row
As you said, there's a lot of thing that can be done to expand this game ! I'll see if I find the time and the motivation to do so ^^ Thanks again for the feedback !
Really cool concept!
Really fun game! I could definitely see this concept being built upon into a bigger game in the future. Great job!
Thank you !
Yea I had to keep the scope very litle for the Jam so I've only put basic actions, but one can think about a range weapon that can only work at the bottom tiles, a health system, hazards that can happend on the tiles... Kinda wish to work a bit more on this game xD
I'll definitely be interested if you work on this more!! But that's up to you obviously. Also, I forgot to mention this in my comment, but great art as well! The music also accompanied the game very well :D
And honestly this itself is a really big game for 3 days, i mean a tutorial? That's above and beyond!
But yeah very fun game. Good luck on your future endeavors!
Ahah, I'm currently having some time, but for the moment I want to do plenty of little project and game jam to upgrade my arsenal, I'm having a lot of fun in the early phases of gamedev ! But there's some of the things I made that I want to expand also x3
You'd have to thank Julie for the art ! She does an excellent job and it's a pleasure to implement the things she creates in my games ! First I didn't planed on doing the music for this game because I'm not that much into music composition, but I'm happy with the little loops I've done ^^ (I kinda let myself go with the drums for the battle music xD)
It's pretty important forme to convey how a game function, i think if i just put the players directly in the fight it will be missleading and frustrating, but also the tutorial must not be boring or too long for a jam, hence why I try to do sympathic dialogue and let the player do things during the tutorial also happy with how it turned out !
Thanks a lot for your feedbacks ! And also good luck to you for the next !
Honestly, I didn't realize you were in the early phases of gamedev, I guess that means you're pretty good!
Julie did infact do a great job!
I've actually also been dipping my toes into music composition, so seeing another beginner make good music is really motivating xD
Yeah i can see how the tutorial could be necessary in a game like this, but wat surprised me is that it was really well one. Good work!
Honestly one of the reasons i took part in a jam and have my discord given on my page was to meet people at a similar stage of game dev, so I'm happy to complete one of my game jam goals! Once again, good luck on your journey!
Cool! Excited to follow your journey!
That's weird. My discord username is @moranthh, maybe you missed the second h? Either way, I've sent a friend request though,
I really enjoyed the movement in this game. It was fun dodging and and attacking. The music is really good as well!
Thanks a lot ! I'm happy with how the systems turned out !
I'm not that much into music composition (I haven't worked that much for the melody of those musics) but I'm kind of a drum enjoyer so doing beats was very fun !
Really cool concept! A hybrid between strategy and turn based is fun to play, and the art is really gorgeous!
Thanks a lot !
I recently played Everhood (such a great game) and took insiration for the movement in it, and i didn't wanted to only do turn by turn actions so I tried to think about a more elaborate system, and it turns out to be pretty interesting ! Not making the fight trivial to finish but also felling you can have the upper hand !
Julie did a very great job for the art of the game ! And she captured very well what I wanted to have with the placeholders that were present