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Trauma Smells Like Rotten Flesh!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #96 | 4.094 | 4.094 |
| Enjoyment (Best Game) | #210 | 3.219 | 3.219 |
| Horror | #233 | 2.812 | 2.812 |
| Story | #253 | 2.625 | 2.625 |
| Sound Design | #321 | 2.906 | 2.906 |
| Creativity | #327 | 3.031 | 3.031 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
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Comments
Thanks for adding three weapons. You really know your FPS games, lol.
The fun of these game jams is that you can see ideas like combining a 3D visual novel with floating text and a shooter game come to life in just a week. I think this game is perfectly fine as-is without needing extra enemies. It's not like Destiny where you need different enemies each season to get better loot, right? I'm glad I didn't encounter the weapon bug mentioned in other comments! I genuinely enjoyed the shooting throughout the entire game.
thank you so much! Really happy you had fun 😁
Very cool aesthetics and shaders! Very atmospheric and isolating vibes. The reload animation went so hard! Like its really good reload, not sure if that was made in house or its stock assets. The words floating was very cool! Helped tell the story well and I wasn't really that lost at all. Overall a very fun little experience and felt like I was tackling some of my own problems too. It does reference our real issues!
The sound effects and music was a bit too loud especially footsteps and collision? It sounded like glass breaking or I'm smashing stuff as I walk. There were parts where it does lag a lot and my gun stops shooting, like it bugs out and the gun is unable to fire unless I swap to a different gun to see which gun still fires.
I'm glad you had fun with our game :)
The weapons was a tricky part as the fps mechanic was done from scratch, some bugs I just couldn't get rid of, sorry about that!
Definitely keeping the floating text as my trump card :D
The aesthetics are great even if not polished, it feels like sometimes the shaders compliment the viewing experience, and sometimes do a disservice to the assets depending on distance. Overall a very fun game and experience, with a few minor shortcomings preventing it from being great.
The enemies feel a bit too harmless, the shotgun just oneshots everything and they're overall pretty slow, seeing their hands stick out the doors didn't help their surprise factor either. The puzzles feel a little out of place? Feels like you're about to play Ready or not, indie horror game edition, and then you have to scan every room in the level for numbers for a lock, or squint at picture to guess which object is supposed to be where. It didn't help the puzzles were pretty simple, but the fun part was the shooting.
I really loved the world space text, the messages as well felt very well designed with a clear message. And the sound design was decent, my biggest gripe being that the sound the revolver made lacked any punch and basically made me not want to use it.
Thank you for your insightful feedback!
What was the issue with the shader from distance?
I suppose it just pixelated things a lot, making it difficult to make out what something is from a distance, for example the last puzzle, I really had to squint just because I couldn't tell which object was which as they all looked so similar. Also, when you get close to a wall or a door for the first time, is when you finally get to see that actually the textures on them are pretty good, the shader hides that quality from a distance.
Very cool shaders! Made it feel like it's an ink sketch on paper, which adds to the surreal feel of it all. Also, cool idea with the messages floating around in the space. Puzzles are interesting, but I'm not sure about the shooter part. The weapons didn't feel juicy enough, and also due to a bug, they clipped out of existence several times, so I only saw my bare hands. Also, the monsters just didn't feel scary for me for whatever reason.
With that said, the game is still very impressive and looks quite unique. Nice job!
Cool game, lots of great visual polish. I think the volume on some of the sound effects was off compared to the rest. I played until the shuffle puzzle and stopped there because I can never seem to wrap my head around them. nice entry
hey man than you for the review!
That was the last puzzle ;)
This is another good game entry. You tied your gameplay with the story, and made us curious enough to keep playing. The game desing is above everage as well. Congratulations.
Heh, you can spam the shotgun. I mean it literally does not help you in any way, but I found it fun how you can automatic fire with it lol
Anyways, aesthetically / visually really coherent, even a bit bold which I can always respect. The concepts of doing symbolic-acts to progress (freeing yourself, organizing yourself, etc) is neat way to tie the narrative and gameplay, something one can kinda analyse and think about the meaning themselves even if it was quite direct narrative. On that note, I also quite enjoyed the way you did the narration/description/text, sometimes it was bit challenging to read for the placement of it, but quite the addition to the vibe and mood of the game. I wish the monsters were bit more though, like more variations, more difficult, made any noise, but I do say; One did manage to give me a jump, I don't know where it came in the first level, or how, but seeing one run at me from the stairs at full speed was nice wake up call.
Nevertheless, fun and shot game, good work on this!
Heey thanks for your valuable feedback! I'm glad you enjoyed the game. Sound designer here, I'll try to add the enemies sounds after the gamejam, for now we'll say that it was an artistic choice 😅