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A jam submission

Death Delivery ServiceView game page

Even in the zombie apolcolyse you have a job to do!
Submitted by Loggey — 2 hours, 13 minutes before the deadline
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Death Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Sound and Music#53.0003.000
Wow factor and Presentation#92.7502.750
Visuals#102.7502.750
Overall#112.5252.525
Gameplay experience#121.8751.875
Zombie girl concept#142.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game use the Zombie Girl theme?
The Zombie Girl is the Delivery Driver and was supposed to be during an apocalypse by the story mode got cut.

Optional themes
Delivery.

Team members
Just me.

Third-party assets
- Sound from freesound.org
- Rock Retro Post Punk by Infraction [No Copyright Music] Brutalism

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Comments

Host(+1)

The physics bugs (and awkward driving controls) prevented me from finishing the first level, but at least I can tell you put most of the effort into the part that counts.

The vehicle select screen.

Submitted(+1)

5/10
it's a real shame about the vehicle physics issues, because this game has a really nice vibe! the controls offer an interesting learning curve, and I did start to get into a groove by the end, but the awkward collisions and random stops prevent a true flow state.

I definitely think you should work on this a bit more and fix those bugs if you're up for it, because there's a lot of potential for arcadey fun. Maybe you could even reintroduce more elements of the zombie apocalypse that I assume got cut due to time constraints.

Submitted(+1)

I like the truck selection menu and the animations. Also the truck decals are awesome. All looks quite polished. The only thing which is not a huge deal for a jam game, the side walk colliders too harsh for a contoller which is not very arcadey. Good job!

Submitted(+1)

I love the truck selection screen! It really sells the vibe of the game.  Well, it also make me thinks the game is about running over zombies with a truck though. The town also looks a little bit empty. 

I think the game need to show the ring after the next ring instead of just the next ring. In the third stages, I wasted a whole minute doing a U turn after I took a wrong turn because I didn't know where the next ring is. Besides that, I also experienced the known issue. 

That being said, I actually had fun playing the game. Good work! 

Developer(+1)

Glad you like the screen. Running over other zombies were going to be in the game, the feature is actually still in the game.
But I removed the town because of the known issue sending me down the rabbit hole lol ^^"

Though I do plan on finishing this game for sure.

Submitted(+1)

Repeating what AxalKay said on bumping on invisible walls (?) whenever I tried to go max speed on a straight road (maybe 35+ MPH?)

It’s hard to reorient the truck at that point, since even though the paved roads don’t look that tall, it seems as if those are a wall which stops my truck from going over it

Other than that, when selecting the truck at start, it reminds me of Crazy Taxi

Maybe crashing on things add score? I think that’d be fun for a future update :D

Developer(+1)

The only other thing I can think of is maybe the truck colliding on itself. There isn't but the wheels, do stop on those edges for some reason.

Crazy Taxi was one of the inspirations for this game. Running over zombies were going to be in the game, the feature is actually still in the game but disabled.

But I removed the town because of the known issue but I do plan on finishing this game for sure. Glad you enjoyed it!

Submitted(+1)

This is an impressive game. The controls were a little stiff and my truck bounced off invisible objects more than once. I do think the first mission could give the player a bit more time. It is difficult.

Developer

Thank you. I understand the controls being stiff. I could never figure out why the truck bounced or what it was colliding with, myself itself?
Wanted the game to be a bit tighter but that issue alone made it impossible.