I love the concept of your game so much it uses the Take Control theme perfectly. Amazing!
Play game
Take CTRL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.225 | 4.225 |
| Overall | #26 | 3.580 | 3.580 |
| Originality & Innovation | #31 | 3.600 | 3.600 |
| Fun & Game Design | #41 | 3.600 | 3.600 |
| Graphics | #46 | 3.650 | 3.650 |
| Audio | #103 | 2.825 | 2.825 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put your gd.games url here.
https://gd.games/scriptfield/return-control
Comments
Very unique and great idea. The gameplay work is very nice and fun to play. Good game made.
Please try my game also:
Cute game! The use of fee assets and built-in behaviors is very well done in this, comes together very intentionally. UI and camerawork is good too.
Great game and very fun to play! I got stuck for a while at level 10 because I didn't know where to go after finding the CTRL key. But I eventually figured it out and it felt very satisfying! This is a very smart idea!
I Take CTRL, Love the game it was fun and simple, but it little bit lag.
If you want to you can play my game and give your valuable feedback it matters a lot.
WOw, a very interesting game; addictive, funny, a pretty well job. congratulations!!
It was truly fun to play nice challenge - simple graphics - great sfx and even had mobile mobile control :) - Keep up the good work.
🌟 Excited to dive in and share my thoughts on this game!!
The concept looks great, and the alien animations has such a satisfying impact—can’t wait to see the magic of future updates. ✨
All the best!
Here's my playthrough of your game! It's at the 5:35 mark of this video.
I wondered if anybody else would interpret the theme as “literally picking up buttons,” but making it the Ctrl key specifically is fantastic. It’s a great range of levels for it, too, and little details like the camera movement are really nicely handled. I found this sometimes started running slowly on my machine at times (I think after alerting a large number of enemies in the same level?) and it was occasionally difficult to identify what was a wall and what was a drop (especially in the final level, which I never managed to complete), but I think the overall appearance of the game works well. It feels very polished for a jam entry on the whole.
Top-notch cover image, by the way. It looks fantastic, and strongly implies the game title even without having it actually written on there.





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