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(+1)

Really great game! One of the better ones I've played. I really enjoyed the writing, and I really liked the attention to detail like how the dialogue would change after finishing missions and the tree helping you figure out what to do.

Some minor issues I had: it's not very clear when you're about to enter a zone. There's nothing really distinguishing them from any other pack of trees. I also didn't understand what the hedgedhog wanted: since he was saying the wind kept blowing the leaves away, I brought leaves on him, and because his dialogue changed to say "you're on the right track" I thought I needed to bring more on him at first.

Also, collecting warmth is fine at first, but it ends up feeling like busywork when you're done with everything else. Though this might be because of the bug I had: I couldn't glide even after helping the squirrel and getting an updrage from the lady bug, nothing would happen if I held space in the air (or on the ground, but I assumed it worked only in the air anyway)


I know this comment has been more negative than positive but they're mostly nitpicks, I really really liked your game and I feel like it's really close to being great. Good luck!

Yeah you ran into the pain points that I hadn't gotten around to in play testing. The hedgehog one has been mentioned before and I wish I had made that one more clear. You need to push the leaves onto the burrows in that area. Having a little "(2/5)" pop up above them would have helped a ton I think. The glider was also a tricky one. I ran into the issue of, how do you explain how to use a mechanic and keybinds without breaking immersion of the dialogue? You need to hold space while over a lit heartroot, and it allows you to glide around. Things like this I assume can only be brought up with more play testing. In my first jam, I didn't have anyone playtest and that was a huge mistake. I had wanted to put a little light at all the entrances to the different areas but couldn't sort out how to make it not look like it was above the trees. Some more experience in godot and I can get there I'm sure.

With a few more inputs from play testing I think I could of worked out all of these kinks but you live and learn. Thank you for checking it out and for the feedback! If you have some time, I'd love for you try out the glide again. It's a very cute animation and is pretty fun IMO :) and it let's you get to the last heartroot the finish the game. 

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Oh I'll try it out again then! 

I will say, "1/5" on the leaves would have helped, but I do sort of like the absence of game ui in the world itself. I think maybe a z each time you add a leaf, and a bunch when you're at the max, would be enough. Another line for the hedgehog while you don't have any leaf could also be nice.

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I finished it! I actually saw a bonus warmth after lighting all the roots haha

The glide animation was cute, maybe it could have flapped a little (I dunno I was just kind of expecting it)

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NICE! Yeah originally there was the exact amount of warmth needed, but it felt really bad trying to run around the whole map looking for the very last one, so I just added some extra to make it more forgiving. I'm glad you finished and liked the glide :) I would have done more with it but it was a pipe dream that became real due to the extension that was given haha