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Wow, didn't appreciate how inversely proportional to game length that fun can be, as I enter my second day of solid reviewing.

I think this game is very well done and the dev is really cool for knowing how to make their itch page say "Run materpiece". Which it surely is in terms of meeting GWJ criteria.

It's an interesting game for sure and it feels like they put a lot of time into manually generating that second level. After aiming and timing all my moves "perfectly", which for me has to be (and thankfully was) forgiving, I wonder what else they could have done with a third level? No doubt that would have required a new mechanic and it might not have pleased everybody.

Thanks for honest review! To be honest level design was  chaotic and if i had more time i would deliver  more intersting levels that would require decision to make, as always i had ideas after publish. I could add timer to make it more of a speedrunning game.

The 2 levels you had felt like they demonstrated the range of possibilities with the mechanics. I would probably have given up, frustrated, if you added a harder level after the second. I'm sure there is a middle ground there, or I am just bad at games.