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Thanks for honest review! To be honest level design was  chaotic and if i had more time i would deliver  more intersting levels that would require decision to make, as always i had ideas after publish. I could add timer to make it more of a speedrunning game.

The 2 levels you had felt like they demonstrated the range of possibilities with the mechanics. I would probably have given up, frustrated, if you added a harder level after the second. I'm sure there is a middle ground there, or I am just bad at games.