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Last Robotic Hope's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #13 | 3.795 | 3.795 |
| Graphics | #18 | 4.103 | 4.103 |
| Fun | #24 | 3.590 | 3.590 |
| Controls | #25 | 3.513 | 3.513 |
| Overall | #34 | 3.403 | 3.403 |
| Accessibility | #35 | 3.000 | 3.000 |
| Theme | #75 | 3.026 | 3.026 |
| Originality | #99 | 2.795 | 2.795 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Upgrades & Updates
Items and/or Skills in your game can have modifiers and upgrades
Game Description
As the only robot with consciousness, you must survive, repair yourself, and avoid being killed by the other robots.
How does your game tie into the theme?
Moving, being hit and shooting decay up your gears.
Source(s)
N/A
Discord Username(s)
DarkSideOfYogurt
Participation Level (GWJ Only)
1
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Comments
Nice, like the octorock inspiration for the characters
Thank you!
Very well done I can't lie, the graphics are great, the sound effects and music are well chosen, the game is well polished, and the gameplay loop is simple for people to understand and get into quickly! The only thing I felt like was a miss is having the resources drop from the enemies instead of having them spawn in randomly; but I still appreciate the alternative route you chose. I also wished I had a music slider option to adjust the sounds and stuff, since it was a little too loud at first. Overall, this was a really good game, congrats!
Thank you! The idea was that the resources were dumped from the upper floors, and these attracted other robots. That’s why the robots started “collecting” them! :D It was my intention to have the collected resources “release” once the robots were destroyed, but… unfortunately, I couldn’t dedicate any more time to fixing the game due to family business. I managed to find the time to upload this version… =S
Very polished, soundtrack slaps!
Thank you!
I love the spider mechs! The game is so polished and looks amazing, and the sound and music are great too. It did take me a minute to realize the nice shiny things on the floor were resources to be collected, and not columns to strategically hide behind haha
Really fun to play, well done!
Thank you! Sorry for the inconvenience with the “columns” =D
This is great fun, the gameplay loop is really addictive too, and I like the take on the decay mechanic, having to balance between 3 distinct resources decaying is a cool concept! The game looks really good too, well done!
Thank you! Glad you liked it!
Good job, this was a ton of fun! Like others have said, a little work on player feedback would be really nice for this, to bring it the last bit of the way. Otherwise it feels quite polished. Would love some more variation and content, but that’s a big ask for a game jam game xD You should keep working on it! Great work!
Thank you! I’m glad you liked it!
Great work! I’m terrible with KBM, really wanted twin sticks controls and measly 5685 reflects it but still had a lot of fun. Even with just the handful of stats, it felt like there was a lot of meaningful decisions to make.
Thanks for playing! Sorry, I don’t even have a joypad at home so I didn’t think to build a configuration for that… I’ll keep that in mind for an upgrade! =)
Really tight gameplay loop that's truly fun! Love the art and the music, really polished overall. Throw in some enemy/level variations and some more upgrades and I could see this on Steam!
Oh, wow!
Was caught a little off guard getting thrown immediately into action, but I got the hang of it quickly! It feels pretty polished and I really like the art. Great job!
Thank you!
I achieved a high score of 12700 points, it felt like a pretty satisfying gameplay loop! I just wish there were more types of enemies or different level designs, but given the time constraints of the game jam I'm still very impressed! The music was catchy and had me in the zone zapping robots, graphics were a pleasing retro style. Awesome work!
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Thank you, I’m glad you liked it!
This felt nice! I think it looks great, the only thing I would've wanted was some damage indication when hitting an enemy. The frantic feeling of needing to keep track of your legs and body and stuff was very fun and fit the theme of decay well, good job :)
Thank you! I’ll update after the jam ends!
i liked the gameplay loop but I feel like you’re just thrown into the fire too quickly. additionally my finger was getting tired of spamming the shoot button shot speed upgrades only make that worse.
I think the choice not to have autofire enabled was the worst one of my life. =’)
Nice game loop; the game had me hooked.
I’m glad you liked my game!
This game is put together really well! The art and the SFX suit each other and the gameplay loop is very smooth.
My critiques are pretty much similar to what other people have said already. Auto-fire would would make the already nice movement feel better. An indicator of when the gun/body/legs stats were getting low would lengthen each play session as players would realize more quickly when they should repair their parts.
Overall, very solid and cohesive entry. :)
Thank you for playing!
I’ll update my game after the end of the jam with the missing features =)
This is so cool! The music is a banger, the art style is adorable, and the gameplay loop is so incredibly addictive. This is the kind of entry I'll be coming back to enjoy again once voting is done. Great work!
Thanks! I’m glad you enjoyed my game! =)
Ohh it's really addictive and you know. Just collect. shoot. survive!
Great game
Thank you! =D
This kind of game is really fun to play. And your art is quite nice.
Thank you!
don’t think this feels like a typical game jam entry. It’s way too good for just a jam game 😍. My final verdict: a very nice game—addictive, smooth, and well-polished.
Wow, thanks! =D
oh my god, it is very addictive! I already know our game is gonna be lose to yours. good game!
Thank you!
I really liked the art! The SFX also worked really well. The movement controls were pretty good, but I agree with other comments that clicking to shoot was awkward. I would have liked more audio/visual feedback for when I was at risk of losing, too. Still, this was fun and had a really nice aesthetic. I'm impressed how many mechanics are at play and how smooth it ran for just starting to program your first games in the last couple of months.
Great work on your first GWJ submission!
Thank you!