Nice audio and art, but I don't understand why you can only shoot upwards. Still a nice game.
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Rhytm Wave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #166 | 3.118 | 3.118 |
| Audio | #194 | 2.882 | 2.882 |
| Gameplay | #256 | 2.529 | 2.529 |
| Overall | #312 | 2.529 | 2.529 |
| Graphics | #316 | 2.529 | 2.529 |
| Innovation | #342 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/AppleFunTV/RhytmWave
Game description
A rhythm-top-down-shooter, where you need to kill a waves of monsters which allows you to always receive a different and unique melody.
Theme interpretation
Theme "Wave" is interned through the use of constantly advancing waves of enemies that come from the sea, on the waves.
Comments
Great atmoshere and music! I really liked the enmies spawning from the wave, and the fact that it got more intense
I didn't seem to die when enemies ganged up on me? Wasn't sure about that. Anyway, great work
Wave inception! Simple but fun. As others mentioned, the GUI layer does not fit the screen properly. But I enjoyed the game. Keep up the good work.
The character can only attack upwards, which reminds me of Space Invaders. As for the controls, I think removing the character's momentum would give me a better sense of control.
A lot of fun but something was defiantly bugged for me, the health looked like half a heart on the bottom right of the screen and I couldn't take damage. Like a sat still and just let everything hit me and I wouldn't die. Waves of enemies brought on by literal waves was a lot of fun though!
Hello. Idk if you are interested after so long time, but now I know what this was. That's happend because I used a byte variable for health, so if you have less than 3 hp and if you get damage from two or more enemies at same time, this variable gets overflowed and takes the max byte value (255). That's the reason of this bug
The core gameplay loop is fun! My only gripe with it is the hitboxes; I noticed that I took damage when the corners of "rectangles" containing the player and enemies overlap. I was confused the first couple of times I took damage because I wasn't visually touching the enemy. Aside from that, good game!









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