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A jam submission

Rhytm WaveView game page

Create the unique musical waves by beating monsters!
Submitted by luckyapple76
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Rhytm Wave's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1663.1183.118
Audio#1942.8822.882
Gameplay#2562.5292.529
Overall#3122.5292.529
Graphics#3162.5292.529
Innovation#3422.2352.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/AppleFunTV/RhytmWave

Game description
A rhythm-top-down-shooter, where you need to kill a waves of monsters which allows you to always receive a different and unique melody.

Theme interpretation
Theme "Wave" is interned through the use of constantly advancing waves of enemies that come from the sea, on the waves.

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Comments

Submitted(+2)

Nice audio and art, but I don't understand why you can only shoot upwards. Still a nice game.

Submitted(+2)

Great atmoshere and music! I really liked the enmies spawning from the wave, and the fact that it got more intense

I didn't seem to die when enemies ganged up on me? Wasn't sure about that. Anyway, great work

Submitted(+1)

As a music composer, I'm glad that you liked it! Thank you

Developer

Thank you for feedback! It's happens because enemy hits player only with first touch(it's a bug, I'll fix it in future). Or do you mean that you was fully deathless?

Submitted

It's seem like I couldn't die at all. I stood and let enemies touch me and didn't die

Developer

Thank you for information. That's interesting, I've never seen this bug

Submitted(+2)

Wave inception! Simple but fun. As others mentioned, the GUI layer does not fit the screen properly. But I enjoyed the game. Keep up the good work. 

Developer

Thank you for feedback! My apologies about GUI later - I just didn't optimise it for another screens, expect 1920x1080. I'll definitely do it in future

Submitted(+2)

The character can only attack upwards, which reminds me of Space Invaders. As for the controls, I think removing the character's momentum would give me a better sense of control.

Developer (1 edit)

Thank you for feedback! This is a really early prototype, which is main goal to show the feature with making melody by killing enemies. I have a lot ideas for this game, so in future it can be look completly different

Submitted(+2)

A lot of fun but something was defiantly bugged for me, the health looked like half a heart on the bottom right of the screen and I couldn't take damage. Like a sat still and just let everything  hit me and I wouldn't die. Waves of enemies brought on by literal waves was a lot of fun though!

Developer

Thanks for the feedback! Does the heart become half-hearted from the start, or after taking damage?

Submitted

I think its some kind of visual glitch, from the very start of the game its half off-screen. I'm playing on a Mac so its probably something with the resolution

Developer

Yes, probably. The game not optimized for another dimensions except 1920x1080 for now

Developer(+1)

Hello. Idk if you are interested after so long time, but now I know what this was. That's happend  because I used  a byte variable for health, so if you have less than 3 hp and if you get damage from two or more enemies at same time, this variable gets overflowed and takes the max byte value (255). That's the reason of this bug

Submitted(+1)

Fascinating! What's the reason for coming back to this game after almost half a year, are you working on an updated version

Developer(+1)

Yes, I've worked on android version almost all this time, now it looks like this. I hope that final gameplay will be interesting

Submitted(+2)

Quiet simple, but surprisingly fun.

Developer (1 edit)

Thank you for feedback! I want to improve all of game in future, now grapchics looks really shitty, I did it almost for first time

Submitted(+2)

The core gameplay loop is fun! My only gripe with it is the hitboxes;  I noticed that I took damage when the corners of "rectangles" containing the player and enemies overlap. I was confused the first couple of times I took damage because I wasn't visually touching the enemy. Aside from that, good game!

Developer

Thank you for your feedback! You're all right about hit boxes - it's happens because an enemy have a box collider, while the enemy itself has a round shape馃槅. I just forget about it, I'll fix it's soon, thank you