This is an extremely well designed 2d game. I really enjoyed the graphics style of the game but wish there was some cool music to boost the atmosphere. All the animations are very smooth like the idle and attacking animations. I like how there is more than one enemy and how they have different attack patterns. The flying roach sometimes tries to hit you through obstacles and if you are close enough to lets say a wall while the roach is attacking, you can get hit which is a small downside. Overall, a very well done game.
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TimeZone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| The game showed clear, thoughtful design and iteration. | #1 | 4.696 | 4.696 |
| The art style and visuals fit the game’s intended tone or theme. | #2 | 4.870 | 4.870 |
| The game balanced challenge and reward effectively. | #2 | 4.043 | 4.043 |
| The core gameplay loop ran smoothly and consistently. | #2 | 4.522 | 4.522 |
| Gameplay pacing kept the experience engaging throughout. | #2 | 4.130 | 4.130 |
| I would choose to play this game again. | #2 | 4.130 | 4.130 |
| The game’s difficulty felt appropriate for its intended players. | #3 | 4.217 | 4.217 |
| Outcomes were uncertain enough to support strategy and choice. | #3 | 4.087 | 4.087 |
| Interface feedback helped players understand game outcomes. | #3 | 4.000 | 4.000 |
| Player interactions worked as intended in play. | #3 | 4.304 | 4.304 |
| The game had no bugs, glitches, broken systems, or unclear results. | #4 | 3.826 | 3.826 |
| Music and sound effects supported the mood and gameplay. | #7 | 1.565 | 1.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game has an amazing art style and UI. Every visual detail looks as if it was made for this game. The gameplay feels great as well. The platforming is amazing, and most of the jumps felt like Pat yourselves on the back for that. There's a small glitch to where if you hit/die to a wasp when it has the "!" symbol showing, that symbol will stay in the room until you leave. That's minor and goes away when you swap rooms. Sadly, I cannot beat the game. Your description says that there are safe rooms in the game. I think I know where they are (darker walls with clocks and machines), but none of them work for me. I've gotten the dash mechanic at least five times and the double jump once, but whenever I die I lose the ability and get sent back to the start of the room. I don't think gaining an ability resets the clock, as I will die with my clock halfway if I got the power halfway. Because I need the double jump to get to the Reservoir, I have been unable to play that level. The Furnace feels unreasonably hard because I cannot tell the walls apart from the background.
- Game was engaging and appropriately challenging. My only real complaint is that J for attack on a mouse and keyboard feels unusual compared to a left click, or even an F, but that might just be a personal preference. Otherwise a well polished game, although music and sound effects would have completed the experience. Overall, this was a really good submission.
Game Description
Race against the clock to reach safe zones and explore the ruins of a grand device now unwound.
Gameplay Dynamics
Players will use movement abilities and a small amount of combat to navigate dangerous environments full of hazards and enemies alike, with carelessness or slowness resulting in death and a return to your prior checkpoint.
Game Atmosphere
Tone: Post-Apocalypse, Somber, Lonely
Style: Metroidvania, Pixelart
Mood: Time Pressure, Race
Technical Details
Feature - Pressure: If a player is too slow to reach a safe-room, they will instantly die, resetting them to previous safe zone or spawn point.
Challenge - Physics based movement and tracking for enemies.
Names of team members
Carson Padilla
Jake Stone
Evan Jiang
Alexandrite Carter


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