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Pop The Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best designed | #3 | 3.846 | 3.846 |
| Most fun | #5 | 4.000 | 4.000 |
| Overall Rating | #6 | 4.000 | 4.000 |
| Most creative | #9 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall it's a really cure game and I like it a lot.
I feel it could be a little harder and also it could use some background music as it gets a little boring without it.
I wish it would either have an end or get progressivly harder as time goes on, I went until 120 and it still felt too easy.
It's still cute and well designed otherwise.
I love the game's theme, it reminds me of fruit ninja, the spawn rate of the fruits is manageable, for a suggestion I would implement is it won't hurt to make the game more challenging by decrementing lives by the slimes falling out of frame.
jerry
The game is cute and very greatly straightforward. I like the arcade high score goal but it does allow no punishment for missing slimes so the game can go forever. However, losing is great as for retrying is instant and easy to do. The artwork is very well creative and fitting for the theme and the gameplay is super smooth! Sometimes slimes can spawn outside of the screen bounds so adding a bounce if a slime hits the left or right limits would make the game even more amazing as then the slimes would look funny hitting the ends!
I think the game is cute. Reminds me of fruit ninja in a way but i do have some suggestions. I think you should have it so the bombs and slimes don't shoot off screen. I think you should have a way to lose besides clicking on bombs since there isn't a way to lose if the slimes fall below the screen.
The game is really nice, it reminds me a lot of fruit ninja! I will say it'd be nice is there was a win condition, unless you made it to be endless. Still, great job!
I like this game! The art was very cute and the gameplay, while simple, was fairly fun and enjoyable. I had very few issues with gameplay and it all seems to work as intended. Reminds me a lot of fruit ninja, which I really enjoyed back in the day
I really like the game and the art is really cute! There is a bit of lag at the beginning and the screen is really condensed for me but I am on an older version of xCode so that's probably why. I also really like the randomness of velocities.
This is a really cute game. It's a great concept and quite fun. If you went further with it, you could make subsequent levels more challenging by making the bombs colorful also. I'm not sure if there's a win condition, I got a score up to 53 but it just seemed to continue. I did check the lose condition, which worked well with the restart button. There were some minor touch/tap problems (sometimes the taps weren't recognized), but no other problems. Fun game!
I liked this game a lot. I like the idea behind it, as a fan of the Fruit Ninja games. Though the lag was a bit of an issue, as it made playing the game much slower than it should have been. But I think it could certainly do well as a standalone game, especially if you added more modes to it to spice up the regular gameplay. I also think adding some sort of indicator when you hit a slime or bomb could improve the game design, but you've clearly got something really good here. All in all, a very solidly made game that truly shows how far you've come since class started.
I really had fun playing this game. I loved the slimes and how the throwing mechanics feels very satisfying. I noticed a tiny pause but the game ran smoothly after that.
I really liked this game!! It was pretty fun, a bit laggy at first, and hard to do on MacinCloud/computer, but on an iPad I would have so much fun getting distracted playing this. I think I'd like it more with some variations in the slimes or even other items that show up. I also think some sort of small visual when a slime is hit and another different one when a bomb is hit could be helpful. Not anything too distracting, but just a small visual
This game actually looked and felt really nice and I think that the assets as well as the design of the game looks polished. While I enjoy the gameplay loop, I find it a little too easy since the player can just miss as many slimes as they want with no consequences and only has to worry about the bombs. However, I think with that adjustment this game could be played a lot better.
Loved the art of the game especially of the little slimes! Using gravity and throwing them from the bottom of the screen was very interesting. Great work!
Creative Game, I like how it matches a fruit ninja type game where you have to quickly react to them coming on screen informing the player on that they would have to quickly go and pop it but also adding the bombs so they don't just rapidly click at anything that pops up on screen, I did notice on the first play through, when you pop your first slime the game freezes for a second but after that works as intended, one thing I would say to add is (at least for the first round) a win condition or if there was one that I didn't reach to lower it to like 30-40 slimes, just so it doesn't turn into a endless run-through of popping slimes which might bore the player (unless you intend to add a endless mode), other than that I think this is a very well made game that was entertaining to pla!
This game was really creative! I really loved the dynamics and physics of the slimes and bombs, and the effect of them being thrown upward was original and fun to watch! I loved inclusion of multiple colored slimes; I wasn't sure whether or not they had different scores depending on the color, as the points text was a bit small, but nevertheless, this was a really fun and addicting game. The background looks great (though it seems to be the wrong size on my display), although it doesn't 100% fit the cutesy style of the game, in my opinion. It's pretty, though! I can really appreciate the mysticism of the background.
Reminds me of fruit ninja, pretty fun game. Lags when the first slime is touch but after that it runs perfectly fine. May need some more variety of slimes, maybe having special kinds that do different things, something to that effect. Overall very well done, good stuff!
A simple and fun game reminsicent of Fruit Ninja. The game consistently lags when the first slime is clicked and gives a warning in the console, but functions perfectly smoothly afterwards. It could help players to have functionality for dragging across the slime instead of only having functionality for tapping it. It could aslo be interesting if there were some special slimes that gave more than one point.